Fire Emblem has been through quite a rollercoaster journey on its path to success. After an initial debut on the Famicom in 1990 with Fire Emblem: Shadow Dragon and the Blade of Light, the series remained a niche exclusive of the Land of the Rising Sun for thirteen years until it made its way westward, spurred on by the appearance of Marth and Roy in Super Smash Bros. Melee. From there, it saw a fleeting rise in worldwide popularity, but declining sales by the time of the Wii’s Fire Emblem: Radiant Dawn led to Nintendo being just on the verge of cancelling the series outright.

Believing it to be their last crack at the series, the developers put their all into producing the seminal Fire Emblem: Awakening on the 3DS, which turned out to be one of the best-selling titles for the platform and a much needed shot in the arm for the storied SRPG series. Since then, we’ve received sequels, remakes, and spin-offs galore, all of which have been pivotal in keeping the ball rolling, yet it feels almost like all of it has been leading up to the entry which has now arrived for the Switch. Of course, we’re referring to Fire Emblem: Three Houses, the first home console release for the series in over ten years.
We’ll get one thing out of the way upfront: Fire Emblem: Three Houses is an absolutely wonderful strategy RPG experience. This is Fire Emblem dialled up to eleven, perfectly balanced between the lessons learned from past titles while also experimenting with bold new ideas the series has never attempted before. Perhaps with the one exception of graphical performance, it seems that no area of this strategy epic was given the short end of the stick in development; it’s an impressively smooth experience that flows seamlessly from one element to the next, all in service of the overarching, thoughtful gameplay that’s made the series such a hit over the years. We’ll have to see how Three Houses factors into the ongoing debate of which game is the best in the series, but it’s pretty safe to say that this release deserves a spot in that conversation.

The story opens with your character – a mostly silent, blue-haired mercenary – saving a group of three school students from a nefarious band of bandits, and after a warm interaction in which your father recognizes some of the soldiers they were travelling with, everyone romps back to the Garegg Mach Monastery, which houses the far-reaching Church of Seiros and the Officers’ Academy that it runs.
Although the land of Fódlan is currently enjoying a rare time of peace between its three main nations, the school is always training and instructing the next generation of dignitaries, warriors, and nobles. Due to your father’s long history with the Archbishop of the church, your character is soon appointed as a professor and you’re given the choice to be the head of one of the titular three houses. Though the plot initially focuses on the simple and heartwarming school drama in which the day-to-day struggles of your students take centre stage, there’s an underlying conflict brewing behind the scenes regarding the church, your character’s origins, and the world outside the walls of the monastery – which inevitably bubbles up into something considerably more pressing.

What struck us about the storytelling as the hours slipped by is just how effectively the pacing is handled when juggling what can initially feel like two separate stories. School life, which takes up much of the first few dozen hours, is unsurprisingly characterized by being a mostly light-hearted and low-stakes window into the intermingling lives of a vibrant student body. This is contrasted, then, against the bigger, heavier conflicts happening in the world around the monastery, which frequently bubble over and in some way necessitate the involvement of the house that’s been developing under your tutelage.
There were plenty of well-founded concerns after Fire Emblem: Three Houses was first revealed that the focus on school life in this release would lead to a certain flippancy in narration, which many saw as an understandable step down from the many epic and emotional tales of past entries. Suffice to say, this two-toned approach to storytelling is inevitably united in an enormously satisfying way, but even in the early portions, you’re always kept keenly aware of what’s happening around you even as you’re focusing on helping a student navigate a tough relationship or find a lost item.

What makes the story so compelling is unsurprisingly the strongly written cast of characters, each of which fills out their own niche and has deep, often complicated backstories to make them more three dimensional. One character, for example, is an overwhelmingly paranoid introvert who usually overreacts to every comment from her peers – positive or negative – and frequently finds excuses to lock herself in her room. Though her reactions to her classmates’ invitations to things are often played for humour, getting to know her a little more through support conversations reveals that her insecurities and anxiety stem from a sad history with parental abuse.
Another student is known as the overly flirty, boy-crazy diva, but getting to know her reveals that her ‘shallowness’ is a result of her being a commoner in a school of nobles, desperate to find a husband that will take care of her before it’s too late. Not all characters have such melancholy backstories, but we were rather taken aback at how every character has an extensive history and well thought out reasons for their various quirks and interests. Everyone will, of course, have their favourite characters, but our hats are off to the developers for crafting such a broad, varied and compelling cast. Even given the high bar set by previous Fire Emblem titles, we were impressed by the depth of the characterisation here, and that connection to your team goes a long way into making each skirmish in each battle feel that much more important. It’s not just a cavalry unit you’re sending to fight that ruffian, but a student with a name who you’ve spent a lot of time getting to know both in and out of the classroom, and whose growth has been guided by your knowledge.

Fire Emblem: Three Houses progresses over a period of several years, which are usually broken up into small chapters that take a month each. Usually, there’s a climactic battle or event taking place at the end of the month, and the weeks preceding it are spent preparing your character and team for the coming event. To be fair, the only days of the months that really concern you as the player are the weekends, in which you’re given free time on one day and must give a lecture on the other. The other days are still important, as birthdays and other emergent events can sometimes occur, but the bulk of your time is going to be spent on best managing what you do with those critical two days of each week. The free days allow you to do one of four primary activities – Rest, Seminar, Battle, or Explore – with that last option no doubt proving to be the strongest draw for those of you that are curious about the ‘new’ things being done with this latest release.
One of the biggest features of Fire Emblem: Three Houses, and to be frank the least ‘Fire Emblem-y’ element, is the monastery that so much of the plot revolves around. If you opt to “Explore” on your free days, you can roam freely around the expansive grounds of the campus and do things like fishing, dining with students and faculty, gardening, and picking up a few simple sidequests. Now, on the surface, these things may seem like they only amount to senseless busywork to pad out the experience by a significant degree, but what’s effective about this freeform experience is how everything you do dovetails neatly back into the core gameplay of turn-based battles.

For example, eating with students will raise the support level between everyone participating and raise their “Motivation”, too, which will affect how attentive they are in class and, in turn, the kind of stat gains they can experience. Another example can be seen in how doing favours and quests for people will grant you “Renown”, which can later be spent on passive buffs that will increase the experience gained by all units. No effort you make here in the monastery is wasted, and it’s also effective in how it contextualizes the various relationships and characterizes the cast in a more passive way. Being able to greet a student on the way to the chapel, for instance, helps to make the monastery and its occupants feel that much more real, especially given that most characters always have something unique or new to say.
These monastery segments are also where the many comparisons to the Persona series are most aptly drawn, particularly in how emphasis is placed on time management. Your character has a “Professor Level” that increases every time you do another activity, and when it goes up, you’re given access to more Activity Points among other bonuses. Activity Points govern everything you do in the monastery, and you only have a handful of them to begin with, so you must be choosy with how you spend them.
You could, for instance, spend them all doing “Faculty Training” with various other professors, which would help boost your main character’s stats, but at the cost of your students not seeing much growth. Or, you could spend them getting tea or lunch with certain characters, but wall yourself off from being able to participate in choir practice with them. This idea of ‘give and take’ pervades everything you do in the monastery and beyond; no choice you make is ever truly wasted, but you simply won’t be able to do everything at once. Indeed, this can introduce a modicum of anxiety over maximizing efficiency and doing things the ‘right way’, but we rather appreciated how – similar to the decisions you make when ordering units on a battlefield – it forces you to prioritize what’s important and what can be allowed to slide.

Usually, the day after your free day is when instructing will take place, and this is where you can exert control over the current growth your students are going through. Everyone has varying levels of proficiency in different weapon types, and though usage on the battlefield will shore these up, significant jumps can be achieved in the classroom. Your Professor Level will dictate how many students you can work with for that day, and it then becomes a matter of selecting which student you want to tutor and which skill you want to work with for that session.
Each session is dependent on the student’s Motivation, and full motivation usually means you can get about five ‘lessons’ in before they’re too tired to continue. Each lesson will add a randomized amount to the chosen stat, depending on how well the student did, and if things went exceptionally poor or well, you can even critique or praise the student to add a little more to their motivation. On top of this, once lessons are done for the day, you’ll often be greeted by a couple of students who come to you after class in need of some further counselling. Perhaps one of them is struggling to deal with a difficult friendship or doesn’t know how to handle the high expectations placed on them from their family or peers. You’re then given a few choices for how you can respond to the student, and depending on how salient your advice was, your support level with the student will increase a certain amount along with your professor level.

This instruction element goes a long way towards reinforcing the student/teacher relationship between your class and your character, rather than you feeling like just another student at the monastery. The students often treat your character with a sense of reverence and trust, clearly deferring to the authority and experience that the years have brought you. These instruction days are great on their own as a story beat, but we also appreciate how much influence they allow you over each character’s stats. This is easily the most you’ve ever been able to control character growth in a Fire Emblem game, and it’s no stretch to say that you can make any given character into any role, no matter how outlandish. Every character starts with certain weapon skills higher than others, but if you’d rather train a magic-focused character into an axe-wielding brigand, you can certainly do so with the right time and dedication. It’s rare that a game finds such a neat way to marry its story with specific gameplay elements in such a logical way, but Fire Emblem: Three Houses manages to pull it off by couching the bulk of its character progression in a classroom setting like this.
Proficiency in weapon skills extends far beyond merely being able to wield better weapons in that class, as those skills also play in heavily to the overarching class system. Every character can be every class, but in order to reclass them, the character must first pass an ‘exam’ to become certified in the new class. The prerequisites to pass are based on having a minimum proficiency in certain weapon skills, but notably, you don’t have to completely fulfil prerequisites to have the character take the exam. For example, the Brigand class requires that a unit have at least an ‘A’ Rank in their axe skill, but we managed to promote a character who hadn’t yet hit that.

The catch, of course, is that passing isn’t 100% guaranteed if the skills aren’t up to snuff, so you’re rolling the dice a bit and risking failure. Exams can be taken as many times as needed, but each unit can only take one exam per day, and each exam will cost you a precious seal. You’re encouraged to take your time with promotions, however, because even though they bring with them new stat buffs and abilities, you can also earn rare and effective new abilities by maxing out a character’s mastery of their current class. Like in other areas of the game, this introduces more of that give and take principle. Do you move on to the next class at first opportunity, or do you master the one you’re in currently and reap the benefits?
Luckily, a character can reclass into any certified classes at any given time, so there’s no element of losing what you once had, but there is a certain amount of critical decision-making that will take place every time someone is eligible to switch. It’s nice that this system of class-changing is made a little more forgiving compared to past entries – especially in how it gives you access to all classes a character has assumed – and we particularly appreciated the flexibility that it offers in teambuilding. Nobody is pigeonholed or forced into a certain tree, and you can make tweaks as you go if you find that you use a character more for one purpose than another.

In the field of battle, events unfold largely the same as they have in past entries, which should come as a relief to many long-time fans. You command a group of usually around a dozen units across a grid-like map in turn-based battles, picking and choosing matchups as you see fit. When two units collide, the results are one part random and one part decided, based on the given stats of the characters entering the conflict. A helpful ‘forecast’ window will show you exactly the damage that will be given and received if you order a unit to attack an enemy, and you can even cycle between weapons and weapon arts to see how the numbers can be stacked in your favour.
Once you initiate the conflict, the randomness is introduced in the form of accuracy and critical chance, with there being chances of either unit’s attacks either missing completely or doing extra damage. Should you make a mistake – and you surely will at some point – you can then trigger a helpful “Divine Pulse” which allows you to rewind the clock and try again. You only get a few uses of this ability per battle, but it’s a lovely way of allowing one to try out bold manoeuvres or to undo a silly mistake without necessitating that you start over the whole battle. Fans of the series that enjoy the punishment brought on by permadeath and the like will no doubt cry foul at this, but it’s blessedly not a feature that you’re forced to use if you don’t want it.

Most notably, the rock-paper-scissors style weapon triangle the series has become known for has been completely tossed out, which may come as a disappointment to some. Not all are equal, however, as the developers have seen to it that certain matchups – such as archers doing extra damage to flying units – have still been kept in. Additionally, higher proficiencies in weapon types will allow a character to be more effective against some other types, such as how the “Axebreaker” skill will grant a high-level lance wielder extra stats when facing off against an axe unit. It is a little bit weird at first when one doesn’t have to worry as much about unit placement because of the weapon triangle removal, but we rather enjoyed in how it increased viability across the board. You can be riskier with your tactics and pull off matchups that were never possible before, and now a unit’s stats have more weight because they can’t just fall back on weapon type superiority anymore. We’d guess that this change to combat will prove to be a contentious issue among fans, but on the whole, Fire Emblem: Three Houses doesn’t feel too drastically different from the titles that have preceded it.
One feature that’s seen a return in this release is the reintroduction of weapon durability, and this is tied in part to the new “Arts” system. As a unit climbs in proficiency with a given weapon type, they’ll unlock more new weapon arts that give them greater agency when using that weapon against an enemy. For example, the “Bane of Monsters” art for sword users will do enhanced damage in general, but do especially high damage to monster type units. The catch to using these arts, however, is that they take a much larger toll on your weapon’s durability. Using “Deadeye” on a bow user, for example, will give them both higher range and damage, but it will also knock a whole five points off the equipped bow’s durability.

Using arts too liberally can add up quick, and if you’re not careful, a unit can break their weapon mid-battle and find themselves at a significant disadvantage. What’s nice about the arts system is how it in some ways fills the void that the absent weapon triangle has left, in that one must be wary of certain attacks from some units, while also giving each character a greater range of options. You can only have three arts equipped to a character at a time, but you can use those three to set your characters up to be flexible and effective in a variety of situations.
New to Fire Emblem: Three Houses is the “Battalions” system, which takes things beyond the 1v1 battles of games past and introduces more largescale fights. Think of a battalion as a sort of special attack; they can only be triggered a couple of times per battle, but the effects are often game-changing. When you use a battalion, not only does your character deal a ton of damage while taking none, but there’s usually a secondary effect as a result of the attack, such as the enemy unit not being able to move the next turn.
Every battalion is comprised of different kind of soldiers that have different attack styles, and these can be levelled independently of the character they’re equipped on to increase their effectiveness. Every battalion will boost the stats of their character to a certain degree, but the tradeoff is that whether or not you use them in a turn, their ‘endurance’ will slowly go down. Not only will this gradually make your battalion attack weaker, but it will eventually result in the battalion leaving the unit and going back to the guild. Aside from the obvious joy of watching an army of men charge down a hill to waste an enemy unit, battalions are a welcome addition to the Fire Emblem formula in how they offer both passive and active benefits that can really change the tide of battle if you use them wisely. However, if you don’t want to bother with them, you can also largely ignore this element of the combat system and still have a completely fair and fun experience. It’s the best kind of addition to the formula in how it introduces new and interesting ideas, but these ideas are not forced upon the player if they want a more traditional experience.

Though there’s no direct online multiplayer to speak of, online features still are present in a more passive sense. For example, the “Spirits of the Fallen” feature will create purple or yellow-tinged tiles on the battlefield in places where other players felled enemies or were cut down themselves. If you move a unit over one of those tiles, you can then receive benefits like new equipment or a bump in experience. Additionally, on free days, you can see what percentage of players picked which options for that day, which can go a long way into helping you decide whether to spend that day exploring the monastery or grinding out battles in paralogues. Finally, there’s a small mini-game a bit like the Luigi’s Balloon World part in Super Mario Odyssey, in which you have to find another player’s character in your monastery in a set amount of time. It’s admittedly a bit disappointing that you can’t directly play against other players in a typical battle setting, but the inclusion of these neat little online bonuses is still welcome, especially in seeing the decisions others have been making in their journeys.
As for its presentation, Fire Emblem: Three Houses isn’t exactly a system showcase, but it’s easily the best-looking title in the series to date. The missing feet and chibi-like characters of the 3DS games have been replaced by a much more visually striking cel-shaded art style with more realistically-proportioned characters. Character portraits and models are both exceptionally detailed, and colours – such as a character’s vibrant green hair – pop in ways that no previous entry has achieved – although it all comes at the cost of somewhat lacking performance, in docked or handheld mode.

For example, when running around the monastery – or even when moving the cursor around larger maps – the framerate tends to take a noticeable hit. This being a slow-paced game, the frame drops are certainly more forgivable than they would be in a more action-heavy release like Breath of the Wild, but their presence at all is rather head-scratching at best. Fire Emblem: Three Houses doesn’t come off as being particularly hard on the Switch’s hardware, but if the framerates are anything to go by, it must be. This isn’t even including the pop-in that sometimes occurs on the battlefield, in which trees or other decorations behind the fighting characters will jump in and out of existence with each footstep and clash of swords. Now, it may sound like Fire Emblem: Three Houses is a technical mess, but this couldn’t be farther from the truth. For the majority of your time, things will be running smoothly and you’ll barely notice any hiccups, but the interruptions occur just frequently enough that they do tend to take you out of the experience.
Though the visuals don’t fully stick the landing, the soundtrack – composed by Takeru Kanazaki – hits all the right beats, nailing that perfect balance between sounding both dreamlike and epic in scope. Whether it be the ethereal whispering voices of “The Spirit Dais” or the thundering percussion and intense strings of “Tearing Through Heaven”, this is a wonderfully diverse and interesting soundtrack that’s packed with quality tunes, many of which have a “Rain” and “Thunder” variant for different moods.
Following on from this excellent soundtrack, we feel that the voice acting deserves a particular shout out. Every single line of dialogue has been voiced this time around – eschewing the various grunts that previous releases ran with – and we haven’t yet heard a voice actor that doesn’t seem to be giving it their all. Each character has a memorable identity to their cadence or accent, and the focus on voicing every line of dialogue goes that extra mile in further humanizing these characters and giving them more dimension.
Conclusion
There was a lot riding on it, but we can confidently say that Fire Emblem: Three Houses has managed to live up to the hype and will stand as a highlight in the series for years to come. The expanded gameplay styles, retooled combat, lovable characters, and in-depth character customization hook you fast and are almost guaranteed to keep you engaged for dozens, if not hundreds, of hours as you come to understand this enormous game in its entirety. Fans both new and old won’t want to miss out on what Fire Emblem: Three Houses has to offer; this sets a new standard for what a strategy RPG can be and most certainly proves itself to be the next must-have release for the Nintendo Switch.
Please note that some external links on this page are affiliate links, which means if you click them and make a purchase we may receive a small percentage of the sale. Please read our FTC Disclosure for more information.
Comments 165
I really didn't have much interest in this with so many games coming out. With that said the closer it gets the more I want it. Problem is I just dont have the time for it right now. Still hope it really sells well!
The score is solid. I was worried when the first footage was shown and after the warriors people got involved but it turned out fine.
Hot diggity! Can't wait for tomorrow!
Kick Butt! This'll be my first 'First-Day-Release' in a long while
Is this game recommended to someone who’s never touched a Fire Emblem game before?
I havent played a Fire Emblem game since the Gamecube one. ( the mobile one doesnt count.) Im really interested in this game ill probably pick it up tomorrow. Thank god my Best Buy gamers club is still good until next year.
@frabbit Sure, but there's a certain finesse to having first comment that I think you lack...
Real talk though, the game looks good, may pick it up after I get Astral chains.
I can't take too much out of reviews and impressions for Fire Emblem games after how well Awakening did as I really didn't like it that much compared to previous games so I don't think my thoughts align with the consensus. My physical copy should be here by the time I get up in the morning though so I look forward to giving it a go for myself. The reported length has me a bit hesitant though admittedly... my poor backlog is getting rather unmanageable.
@Xelha This is why I ended up doing FE games with Iron weapons almost constantly. I was too cheap to get better junk.
FE: 3H is a teacher simulator with a strategy mini-game built-in. This is a very bold and risky move by Nintendo. FE became popular because of Awakening, which was a pure strategy war game. Fates had some town building elements added but can be ignored, 3 houses however is 80% Persona and 20% FE.
Nintendo was probably inspired by Persona Q, seeing how Persona can be integrated with Etrian Odyssey. My guess is that gamers will feel more empathy for the characters if they are more acquainted through all these off-battle gameplay. Nintendo tried this lightly with Fates, where you can bath together (thankfully, now it’s eating together). However, the load of things to do off-battle can be off putting to many fans of the original FE. I think permanent death should be compulsory, making it more painful when character dies since we are forced to know them more intimately.
Graphically, it’s a lot better than on 3DS but not the cut scenes. On 3DS, the cut-scenes are 60fps 3D: they look gorgeous even on a tiny screen, FE: 3H’s cutscenes are below 30fps (probably 24). I also think the stylus and 2 screens of 3DS are more suited for this game: where the stats are kept on bottom screen, leaving the 3D screen on top uncluttered. This game is obviously a handheld game, with 200+ hrs gameplay (mostly planning and time management), it’s surprising that Nintendo did not implement any touchscreen function at all. It would have made the UI so much easier with touchscreen. There’s a lot of things to learn, touch control can make it easier to navigate, especially for new comers. If you are new to FE, play Awakening first to understand the game. This game can be overwhelming even for FE veteran.
Wow! Can't wait for tomorrow.
I'm just getting addicted to Xenoblade Chronicles 2 at the minute so this may not be a day 1 purchase for me, but sounds like it could be a really big bit of game to get the teeth into so will be on it at some point!
I'm gonna download this one eventually but probably when I've cleared some more of my backlog and saved up a bit more money. I'd like to get it with the season pass.
Also, Ephraim is my favorite Fire Emblem Lord so you can probably guess which house I'll go with!
I read the whole thing before looking at the score and was shocked this wasn't a 10 based on the description. Some frame rate issues and pop-in lowered it?
And Mario Maker got a 10?
Unfortunately I can’t get this day 1. I’ll have it soon though, next payday. Marvel Ultimate Alliance 3 and a few other games will keep me busy until then.
Ok, I'm ready. I'll sleep until tomorrow comes.
I didn't play my first FE game until Awakening on the 3DS but I'm now a growing fan of the series. I'm really interested in playing this game but I fear it'll be on the backlog for a while until I'm ready for a massive game. I'm just so deep into Dragon Quest Builders 2 that I'm not really playing anything else. I have the collector's edition coming from Amazon.
@Dissident Performance is not as solid as 3DS ones. BotW is understandable, it's an open world game and a port, but this game dropped below 30fps when you ran into a crowded environment, and it's a game built exclusively for Switch.
I have never played a fire emblem game so i dont even know where to start.
@Jojabean44 Start with Awakening.
@Dissident Two completely different games that were reviewed by different people. Not much point in comparing. 9/10 is a pretty great score regardless.
@BenAV of course it's a great score. Not truly complaining, It just read like a 10 to me.
So hype. Lets go.
@Dissident That's fair enough. Everyone is going to have slightly different standards for what they consider a 9 and what they consider a 10. For me personally I feel like some reviewers give out 10s a little too freely if anything.
I knew the game would be excellent. In fact, I'm confident this will end up being one of my favorite games of all time. Awakening is still one of my faves, and this looks much better than Awakening.
4 days scheduled off from work for a Fire Emblem binge, starting tomorrow!
@Jojabean44
Start here. No need to go back to Awakening. Three Houses is the new de facto starting point for anyone interested in jumping in.
This is the most hyped I have been since smash came out!
I still haven't completed the third campaign of Fire Emblem Fates yet! I think I've poured in a little over 200+ hours over the last few years, and I had given up on it for a while but I recently started playing it again (I wanted to complete all the paralogues before pursuing the final boss).
I haven't even touched Echoes yet, and I bought the special edition on day one (and I listen to the imported soundtrack set fairly regularly).
This is my first Switch pre-order since, er, Dark Souls Remastered. Well, actually Octopath Traveler - I ordered Dark Souls earlier, but its release date meant I got it after Octopath.
Looking forward to getting stuck in to my first FE. Although I've got Shadows of Valentia also sitting at home, after I found a used version...
Well, that's great, but where's Super Swing Golf: Season 3?
Fire Emblem, Langrisser, Disgaea, Valkyria Chronicles and Dark Crystal...right, that's me sorted for strategy games.
@Xelha I hear what you're saying, I think game games are still fun, I just end depending more on grinding levels than decent weapons now.
This is the longest video game review that I have ever seen in my life.
This is coming at exactly the right time when I sit out in back at work and watch an empty shop, trying not to melt. No pressure or twitch controls and you can step away from it when you need to.
I knew Nintendo would deliver a good game, but it's assuring to know it's a great game as well.
I am bringing my switch to work tomorrow.
I need to sleep 15 hrs today because there will be no more sleeping after tonight for a while
I so, so badly want to see what everyone else sees in this game. I feel like I'm missing out completely on something special but to me the visual style just kind of looks meh and kind of basic Anime-ish. Maybe I'll come around but it's a bummer because I'd love to be on the side that loves this game. :/
Elitest old school FE fans will go REEEEE GAME BAD GAME BAD GO PLAY 16 BIT FE FOR THE 20TH TIME
Just one more day! Good luck everyone choosing the right house
*Cough *Black *Cough * Eagles
So glad that I can rewind, I'm really bad at these games as I insist on playing Hard/Classic and resetting when my bois are brutally murdered by an axe-wielding bandit.
@SlowPokemon if you like tactic RPG game... yes. But if you like to have free battles so you can level up before you go on other stronger battles... you won't have it. Limited level up in the Fire Emblem series. That's why I stopped playing after gamecube. Such a pitty
@SlowPokemon If you like strategies and getting to know the characters and story driving RPG games, then you don't want to pass this out. Fire Emblem has become a great franchise since Awakening. If you're not sure then just watch some gameplay to help you decide
I'm on the fence. I love old school FE and Awakening is one of my favorite games ever. The 'Hogwarts' thing turns me off and in the review he says it takes up the first dozen hours or so. I kept reading to hear what comes after that but they never said. Do you eventually leave the monastery and do the students become enemies or something? What else does it have to offer story wise after the school segment?
Although I quite enjoyed the GBA titles, the new Fire Emblems are a bit too anime for me unfortunately. Also, isn't it about time for a new Advance Wars? Ah well, there's always Xcom 2 I guess!
Anyone knows what’s the resolution in docked and portable mode? Can’t find answers myself googling? It’s like they don’t want us to know before we buy.
If it looks like Xenoblade Chronicles on 4K TV I won’t buy. I never was a graphics freak but XC looks horrendous on my new TV and that was a reason I stopped playing it
Amazing!... great review!. I cant wait!
Now this is the kind of game I paid $300 for a Switch. Hopefully it does well
@ShaiHulud Hey, maybe try that Tiny Metal: Full Metal Rumble game that came out earlier this month. I think you'll dig the NintendoLife review if you haven't read it yet!
@Jojabean44 fire emblem 7 is the best starting point.
I consider Fire Emblem Awakening one of the best games of the last 10 years. Its on my top 20 for sure, and yes i believe Fire Emblem Fates took a down step and wasn't as good however it was still an amazing strategy game. I truly think Three House's will be Fire Emblems Golden Egg. This is the game that will sell the most and hopefully have the best commercial sucess. Whatever happenes im excited for tomorrow and ill be patiently waiting to see how Nintendo reacts to the fans approval.
This is it. This is what I have been waiting for. This is my GOTY. I firmly expect to be occupied with this game until November. Let the final countdown begin!
"Of course, we’re referring to Fire Emblem: Three Houses, the first home console release for the series in over ten years."
Oh, is it getting released on another console, too?
Anyway, it sounds pretty great. I can't imagine how many hours of my time this is going to take up!
the thing that scares me is the game length in comparison to my back log. I do hope to get into this though.
Thanks for your extensive work on this. It’s the biggest review I’ve ever seen NL do! I’ll be buying it!
@Xelha Whilst I disagree with your general opinion on weapon durability and think it's a great mechanic, it is changed slightly in this game so that when your weapons "break" they can be repaired back in your fortress between battles!
Dude, I've loved this series since 6 came out on the gba, I've went back and played all of them before and since. Saying this one is the best is so hype because from what I've seen, I believe it. Hell, it seens takes everything I loved about genealogy, the radiance games, awakening, a bit of warriors (the enemy teaming up versus monsters) , and persona 5 for some reason and mashes them together and times it by 3. Nintendo has been killing it with it's first party exclusives with the switch. The only downside is that there's only like two or three a year, but who cares when they're as good as smash and btow?
Great review! Seems like a game I will enjoy. Will pick it up the first thing I'll do after work tomorrow. The hard part is to find the time needed for playing this.
Great review, thanks NL.
Seems like a game I simply wouldn't enjoy, at all, so this is definitely a pass for me though.
I do hope it does well - it's just a shame, from my perspective, that Nintendo clearly banked on this as a key release in their year, when really it's still very niche and should be available as a choice, not the only option.
@ShaiHulud
I dunno, having played all of the games, the other ones are super anime too, it's just an older sort of anime. The genre has certainly changed in 20 years. If you mean the artstyle, that's just the switch. It's underpowered so everything developed for it is colorful to hide the jaggies and smooth things over. People complain, but there's at least they're trying to work with what they have in a smart way instead of shipping a kinda blurry looking mess like they could. I don't know if that's what.you mean, but it bothers the hell out of me. I don't mind colorful games, but I want one switch exclusive not to be and it won't happen until a hardware upgrade.
@nocdaes Fire Emblem hasn't been niche since Awakening. It's obviously not a mega-seller like Pokemon/Mario Kart, but I could see it clearing 5+ million copies worldwide, which would be extremely good for a turn-based tactics game.
Also, there are a ton of Switch releases coming out in 2019. If this isn't your speed, you still have plenty of first and third party options to choose from.
A 9 seems a little high for a game with performance issues. Will wait and see for my self tomorrow. Feeling a 7 from the review.
I’ll probably buy this game tomorrow but I won’t play it until I beat Xenoblade Chronicles 2 (I just got to chapter 7, and I’m 80 hours in). After I beat that, I might actually take a break for a week before I jump into another massive RPG.
I see a pattern in Nintendolife Fire emblem reviews.
Three houses 9/10
Echoes 9/10
Fates 9/10
Awakening 9/10
How. I. hate. weapon. durability. 😒
Killed Zelda for me, not gonna bite on this for that reason.
Excellent review though.
@Lord I'm sorry but I don't get it man. You constantly complain about their reviews - if you disagree with them so much why do you keep coming here? I would gravitate towards a site on my own wavelength personally...
Opinions vary.......I'm excited for weapon durability to return. I loved it in BotW and for Fire Emblem, I think it adds another layer of strategy to the game. Haven't had time to completely read reviews but I hope they add battle experience points Like PoR and Radiant Dawn had so you can level up lesser characters.
Excited to play a FE game on my TV again
Edit: work is done, I finally can read the review and it looks like the ability to level up lesser characters certainly exists but in a different form. Overall this game sounds great.....now hopefully the battles are as varied and challenging as PoR and Radiant Dawn.
Could this be my favorite FE of all time.....we shall see
@Krambo42 Thanks for the tip, looks interesting!
@ShaiHulud I haven't played it myself, but they sure make it sound like something AW fans might like! Other reviews I've seen aren't quite as positive but it still sounds pretty good.
I'm about 10-12 hours in (a lot of that has been school stuff though so I've not done a huge amount of battles. What, I like fishing, okay? 😂) but I agree with this review. It does need a Lunatic Mode to be added in a patch, the framerate is inconsistent, I feel that the tutorials are stuck between being too obvious for FE experts and not comprehensive enough for newer players, but other than a few things like that, it's incredibly good.
@Swiftstorm It's nothing like BotW's, though. That was ridiculous, like you'd hit something 10 times and your weapon was gone for good. In FE you can buy new weapons easily, in this one you can easily repair them and even use broken ones but they're weaker.
@RodSD64 What are you talking about? This is not an sports game but an SRPG.
@Lord I'm not seeing a pattern there. It's not as if they give every single one a 9/10 or anything.
Between this and MUA3 I should be good on gaming till Luigi's Mansion on Halloween, the Switch just keeps giving great titles.
Excellent work on a very difficult review, Mitch. Well done.
I knew this would get good reviews, that is pretty much a given for this series. I used to have interest in these games but for some reason I just can't get into this anime inspired era. The 3DS games did nothing to capture my interest and when it comes to this game I feel like I have no shortage of turn based strategy games that I find more appealing. I just don't think it's worth the premium price that Nintendo is always going to be charging for this game, not to say that it isn't worth being a full priced title but it just isn't something that I want that badly.
@Xelha This is a funny comment, because you're trying to criticize a mechanic you're not even using properly
@seph_patrick But it’s thorough. It explains everything I need to know
Looks amazing! I'm only dissapointed in the same-sex romance options. For the guys the Alois romance option appears to lead to byleth marrying a woman post-game. Apparently S-ranks don't mean romantic relationship anymore... There are so many options for female byleth, but only one real option for male byleth. Well, it seems I'll be playing as the female character then...
I'll definitely play this game, but oh my god I wish it ran locked at 60fps like almost all the classic titles do! I'd much rather have a variable resolution, or any other cutback, than drops in frame rate. Nintendo and Intelligent Systems please patch in a performance mode like Fire Emblem Warriors has. That game looks and plays so beautifully at 720p and 60fps in docked mode. I'd be super happy with 600p in docked mode if it ran at 60fps! I also want this for Dragon Quest Builders 2. The first game looks and moves so well on Switch. Why did they f it up for the sequel??
@Swiftstorm I don’t understand the hate for weapons durability: it’s a very real factor of battle and war, even after one skirmish. It also adds strategy by forcing you to diversify your approach. In BotW, this meant it pushed you to using other creative ways to take out enemies, and the game was entirely designed around that expected player experimentation.
Similarly here, it sounds like an excellent way to force the player to use other units, which in turn feeds back to the whole student-training-mentor theme.
I never really learned the weapon triangle so I'm actually glad it's gone...
@Antraxx777 in BOTW I literally spent most of the game until the master sword using bombs for combat instead of swords. And anything particularly cool would never get swung at all. And that meant playing with the inventory always full, leading to much soul searching with every chest.
I eventually learned to roll with it, and of course the game is so amazing that I wouldn't trade those 500-or-so hours for anything. And yes the whole game is balanced around continuously picking up new things. But breakable weapons definitely introduce stress and un-funness to a game.
I’ve been slightly worried since this game was revealed way back when, but relieved to see it turned out well. My pre-order will arrive tomorrow.
I’ve never played Fire Emblem before.. not going to start now either. Good for everyone who’s looking forward to this though.
@Antraxx777
I totally get how things can work in real life and why on some level it can make sense. But to me it is as fun as playing an arcade racing game and then having to be stuck in rush hour or dealing with gasoline prices. It takes away the fun and joy. Specifically in Zelda while it might give a layer of strategy it completely removed my joy of finding loot or new weapons. It was like «well, I better not get too happy or attached, it will be gone soon». And Zelda - to me - is about exploring, upgrading your gear (that lasts) and really so much of an action game that this layer feels like an annoying obstacle. But hey, some people love it, just not me. And that what I base my buying decision on: my preference.
Edit: It does sound more fit for this game though. And if a demo convinces me, I am not that adamant on avoiding the mechanic, I would just rather be without.
@Matroska
Good to know. Thanks. And I’ll happily admit that the premise sounds more promising here than how it was in BoTW.
The reviews just sold me on this. Haven't finished a FE game since Awakening, but most changes they have made for Three Houses sounds interesting. A bit worried about the lenght, but if the story is engaging, I hope to play through at least one of the houses! But which one to choose...
The only Fire Emblem game i’ve played is Radiant Dawn. I really liked the gameplay, but couldn’t finish it because the story and constant dialogue was so boring. If I could just play the game, watch a few cut scenes, and avoid all the clicking through dialogue, I might enjoy this series.
@sakke95 it's really disturbing that they consciously choose to force straight marriage on gay men. But hey it doesnt impact a majority of people so who cares?
...
Good review but how can you trust a website that gives Mario Maker 2 a 10/10. This looks way more promising. Must-buy.
I have been a FE fan since Awakening and nothing has bettered it. This review has convinced me that Three Houses has not bettered it either.
I like the strategy, that is what Fire Emblem is to me, a strategy game. I can skip the dialogue and play the game boards. What I don't want to do is get involved with is stories, character relationships or gardening, cooking or what ever, to pad out the game between battles.
Bowser kidnaps Peach and Mario sets out to rescue her, is about as much as I need in a storyline.
I have watched a few reviews and the reviewers refer to the game as an RPG: the battles seem secondary. Fire Emblem is a strategy game, like chess, I should not have to take characters out to dinner or go fishing, this is not Animal Crossings.
It seems that the Switch has ruined a good strategy game. Maybe I'm wrong but I am not paying £50 to find out.
I'm excited. It's going to be my first Fire Emblem game ever.
@Gzeus88 it's a strategy game like chess is. The chess pieces are made of wood, and I don't think to much about genders while playing. A pawn is a pawn.
When you include stories and relationships and petting and sex in a basic strategy board game you open a big can of worms. And when you try and please every gamer by including every kind of relationship you open an even bigger can of worms, and this turns off a lot of gamers.
By definition these are games not real life.
Current Metacritic score is 88% so NL about on par, which isn’t always the case.
People do realize that this site has many reviewers, right? I always see tons of criticisms and wacky theories about the reviews on this site. People like different things, and every reviewer has a different approach/method to expressing their opinion. We should be discouraging groupthink, not looking for it.
@zool what is your point exactly?
IS have included romantic relationships in the FE narratives for decades. Now they have made them more mainstream and we can thank Awkening for that and for future games because of its success.
It's hardly a big ask from a game developer that is putting romantic relationships in their game to not convey homophobia. Unless I'm wrong in that?
Given how much I have played Fire emblem games in the past (finished awakening on lunatic mode, which was really hard) I was always going to get this.
My biggest criticism with previous FE games was they turned into a "tank build". You built a super strong Knight, stuck them at the front of the battle, and enemies would swarm them like flies. Every enemy would attack, dish 0 damage, and then die on the counter. This then made the tank stronger. You also used them to physically block the path and just manipulate the ai. In the end you wanted to stop the tank from countering at all...
This continued through most of the game, and allowed you to gradually level up your other characters until magic or super strong enemies started. In awakening, you ended up with a magic tank which made things worse.
I'm not going to miss the sword / axe / Lance system ... Although it helped prevent the tank issue to some degree.
I'm playing xeno at the moment, and only 70hrs in ... So I'm going to hold off on this until I'm done with that. Which could be 6 months at this rate ... .
Certainly no lack of games to play....
Been waiting for this game since before it was even announced. I’m so so excited for this to pop at my front door when I wake up tomorrow! No work so I’ll be grinding all day on some 3 houses. Black eagles anyone?
Removed - disrespecting others
@zool it’s about immersion, doing other things like noted in the review can drag you deeper into a game.
Your “Its not real life” statement shows you maybe don’t understand that side of a game where people want a more immersive experience as what you are saying of just give me a basic storyline has been done hundreds of times!
Some games just move on, and by the reviews it seems like it’s not filler, but actually brings mechanics that effect the tide of battle.
I’ve never played any fe myself and I’m on the fence about this but I applaud games that move away from and try different things from the last few games in the series
Hey everyone, I'm avoiding as much media as I can about this game (including this review) so I don't spoil my experience when I finally play it. Can anyone confirm this - if I buy the physical copy of the game but want the DLC too, I'll need to purchase the latter on the eShop? Or is there a full physical copy of the game for sale?
@zool this is a lot of hogwash. The support system impacts the gameplay hugely. And I know it's not real life I'm not stupid.
BUT the game we are getting includes romance and uses it to impact gameplay so I'm not sure what you're actually going on about.
Games do move on, sometimes for the better and sometimes not so. For me strategy has taken second place to the RPG element. And while RPG's are ten a penny good strategy games are few and far between. At one time Advance Wars and FE were the best strategy games on a Nintendo system. When you neglect the main core of the game or smother it in other stuff, there is a risk of turning the game into something different. Keep FE pure and bring out a seperate game for those who want romantic relationships, petting, dinner dates and multi sexual themes.
@Gzeus88 OK. I dont like the way Three Houses feels it needs to take this rather childish direction. I guess it might be what the Japanese Market likes.
@nocdaes "it's still very niche and should be available as a choice, not the only option."
Wait... What? So... Yoshi's Crafted World, Super Mario Maker 2, Link's Awakening, Astral Chain, Pokémon S&S, Luigi's Mansion 3, etc. aren't options? And that's not counting all the great indies, 3rd party titles and ports being released this year. Also, FE has, even though it's not the biggest franchise in the world, a pretty huge following, not just a cult one.
I’ll be getting this down the road but I’ve got more games then I know what to do with atm. And, WoW Classic is a month away, Pokemon in November then Animal Crossing...🥴
@zool I agree, fire emblem would be much better without any romance options, so stuff like this is avoided. But they are there. They made it so that every female character is romanceable to male byleth, so why did they not include some relevant male characters to these women? It's wouldn't be difficult to implement, it's not like the romance options were deep to begin with. It's a fictional game with options, but it seems that for a certain group, these options are limited if they want more immersion. (In short, it's not fair that if straights can have their waifus, I can't have my husbando Claude, haha)
@Xelha God forbid you can't spam broken weapons instead of playing better to make good use of mediocre ones.
@zool except it's not just japanese market. The reason FE became super popular is because of the social support aspect of it. And it's not just FE that does such things. Assassins creed, dragon age, mass effect, witcher etc all have relationships intermingled through their stories. So I'm not really sure what you're debating here.
I chose hard difficulty with casual mode, kinda torned if I made the right choice or not
Pre-ordered this game months ago. Glad to see that wasn't a mistake!
I'm still deciding whether I have enough time to get this yet.
But I want it!!
Boy do I want this game! Unfortunately, it'll be some time before I pick it up. Between a couple of backlogged Fire Emblem entries that I feel like I should play first and the fact that I don't have a Switch quite yet, it'll be stuck on the Switchlist.
@Lilseb93
Hope you like it! It's one of my personal favorite series and easily my favorite SRPG series.
@Zool I'm not saying that the Fire Emblem series does anything meaningful with its relationship mechanics in its narratives (besides say, recognizing added complexity to Lucina's situation in a certain marriage) or that waifu culture in fandoms doesn't get kind of weird sometimes, but the argument that not real things shouldn't handle romantic topics, a video game is not real, therefore a video game should not handle romantic topics doesn't work. By that logic, Hemingway's "A Farewell to Arms" is also a not real thing and therefore should not be about a romance between a hedonistic officer in WWI and an army nurse and how it teaches them both about a more beautiful kind of love only to tear it away from them. It should just be a story about a cool officer having adventures and eating cheese and drinking alcohol. I'd argue the opposite, that stories' being not real makes them ideal mediums to explore meaningful topics, that video games are stories, and that video games are therefore ideal mediums to explore meaningful topics.
Lawd what a long review! I really want to play this... I have no idea where I'll get the time, but I'll find a way somehow...
I just want Advance Wars.
I have too many unplayed games to even think about getting this. But it looks cool
Damn, now I have to go out tomorrow and search the local shops for a Seasons of Warfare edition. I didn't have the cash to preorder it, and had half resigned myself to getting the standard edition. But if it's really this good I definitely want the special edition.
This will be the first Fire Emblem game I'll fully dive into since I briefly touched one of the SNES titles.
I ready to see what the hype for this series is all about.
Oh man, I have to decide whether I want to play this with a broken controller or pass on it for now till I can get a new controller, then wait more to finally get the game.
Of course this won't be too much of an issue if I can get my joy cons fixed on time so here's hoping cause this looks like another great fire emblem. It's a shame I spoiled myself on certain cutscenes cause this seems like it'll be a wild ride and would've loved to see those cutscenes through playing the game itself.
Really enjoyed Awakening but never got into Fates or got round to playing Echos, which is a shame as I'm one of the few that enjoyed playing Warriors and would of liked to continued if I knew the characters and plot of Fates and Echoes better (Without spoiling either in Warriors).
Do have every intention to play Three Houses, but the problem lies with other games I am or going to play on Switch (Finishing up on Super Robot Wars T and resume 100%ing Xenoblade 2 after that) so might be awhile till I play it.
I got started playing Fire Emblem with Sacred Stones and I loved everything about it. The strategy, weapon triangle, character backstories, perma-death, etc. Getting to know your units has always been one of the biggest staples in the series. (and I can’t really fault Three Houses for being so anime-esque because these games have always had that element to them) To me, a huge part of what makes each character unique is that they’d all have only a couple classes to choose from. A magic user couldn’t become an axe fighter - as mentioned in the review - because they’d spent their whole life studying magic. Of course they can’t suddenly re-class to axes. It’s part of who they are. It may seem like a very minor gripe, but to me it really takes away from who each character is.
Now, I realize that this was changed already in Awakening and Fates, both of which I enjoyed very much, but being able to re-class any unit to any class is a bit of a turn-off for me. I may still play this if it continues to become clear that it’s a great game, but it won’t be a day one buy for me.
Can't say I am very excited for this game. I ordered it yesterday, lets see how it turns out for me.
The point is, I did love Awakening. And Echoes was amazing. But this seems more like Fates, wich I am not that fond of (still a long way to go in that game). Here you also have to choose a route (why wasn't this mentioned in the review?), luckily this time all the routes are on the card! It looks like a souped up 3ds game (I know, Fire emblem is never about the graphics). And the school seems to be a big part (not very excited for that). Also, the traingle is gone (though the lovely Echoes also had no triangle). Its nice to hear that everything is voiced though. That's what I really loved about Echoes. I feared they would ditch it.
I'm skipping this for 2 reasons. Too much story screens to click, and because i'm tired of these turn based "RPG's".
This must be the 1000th one made.
@Dodger as I've said previously, make a game to include all the stuff you mentioned I'm OK with that, I just would not buy it. But to add all this to FE is not a good move. We don't need an in depth story in Fire Emblem any more than we need one in Mario Odyssey. It is unnecessary padding.
If you want a romantic story there are plenty of books to read. As you say there is always Hemingway, but we are comparing apples and oranges, Hemingway does not make video games.
Really looking forward to this, but then amazon mess up my preorder so it won't arrive till Monday! 😭
@Tanooki-Time I've never been a fan of changing to classes that just don't make sense for the chatacter, but thankfully this has never been forced in previous games and I plan on avoiding it in this one too.
I've read that you can date in this game, is it possible to be bi/gay? Having a hard time choosing both house and main character and if it's not possible to be bi/gay I'll have to choose wether I want to date a man or woman from start too.
Jap RPGs are masters at it. Currently playing both Mario Maker 2 and Dragon's Dogma, although I completed it on the PS3, I have about 7 games (3 indie games) I bought that I haven't started playing it. I haven't yet ordered Three House because I know it will gather some dust for several weeks!
@zool oh ignoring my response are you? Interesting. Reality is they have added this stuff into the game. You're talking about a game that doesnt exist.
I just finished playing 4 hours straight of this game. It's the type that you don't want to put the controller down for. I'm super into the whole dynamic of leading one house against the others and seeing the story from that perspective. The cut scenes, in my opinion, have been great. Just loving this so far but need to go to bed so I can wake up and start playing again!
@Quarth Fair enough, maybe "niche" is too strong a word. This game certainly isn't for everyone though!
@Gzeus88 no I would not purposely ignoring your response. If I did not comment on a certain part of what I though you might be hinting at, a more personal point, please ask in a more direct way and I will respond. But regarding why I am not buying the game see below.
Let me give you an example..... Mario +Rabbids. I though it was the best game on the Switch in the first year and it sold well. But some gamers commented after playing it, that they liked the battles but not the adventure bit you had to play between battles. I could see what they meant.
With the new Fire Emblem the stuff you have to do to level up between battles is almost a game of its own and I don't like those sort of games, or games that are to story driven where I have to read text after text.
A character should be able to level up by winning a battle or battles not by relationships etc. OK This has changed in Three Houses and for many the change is a good move, but for me and others the game has gone in a different direction, to much away from strategy and to much into RPG. At least that is what the reviews have suggested and I cancelled my pre order on the strength of the reviews.
I wished they had stuck with chibi type art for the battles. The Switch lacks the grunt to pull off what they're attempting here, leaving it looking extremely sub-par. If they'd kept it more stylised, it could have worked.
I was able to play for about 20 minutes before work and now I must wait all day to get home for more. During this time, I will decide which house to play first, but am leaning towards team yellow.
@SlowPokemon I love rpgs more of a final fantasy man.789 10 12 even 6 on snes.never played a fire emblem game.but I reckon it will be definitely worth it.am gonna get it at some point.Astral chains is gonna be the one for me.so hope it delivers 👍👍enjoy your weekend
Ok. I've been a Fire Emblem fan for years and years since I first ran across it on GBA. But I was worried playing Awakening, and I thought Heroes was significantly worse and didn't even finish it. I really disliked what I think of as "babysitting". Build your castle. Cook meals. Talk to people constantly. Do daily online things.
I guess at lower difficulty levels you could ignore that stuff or at least just diddle around with it a bit and be fine. But I like playing at hard or higher because of my FE experience. Yet I found in Awakening that you didn't win those harder battles by actually being better at tactics... you won them by grinding all that stupid stuff I didn't enjoy. (FWIW, I loved how Echoes got back to its roots.)
I'm really worried that this new game takes that even more to the extreme. Sounds like a crazy amount of baby sitting instead of actually fighting out battles with smart strategies. I'm not sure I'll like that, but I appreciate the reviewer's take that it feels pretty seamless.
Anybody here feel the same way I do about Fire Emblem games, that's played Three Houses and can respond to that?
the game may be good but oh boy, that cover art, that's really "something"...
@Galenmereth i really do not know ...why is that yellow guy upside down?
@nocdaes That I can agree with.
So how is everyone enjoying the Smash Bros Ultimate sequel?
Will most likely outsell Echoes and become the best selling game in the FE series.
I've just played about 2 hours of the game. It's absolutely gorgeous. I'm going to lose myself in this one I can tell.
I bought it and love it so far.
@Xelha your comment on weapon durability is on point in my book. I thought it was a cool mechanic with botw until I left the plateau. I felt like I had to horde the strong weapons for the divine beast and ganon. This ended up being a waste of time with an upgraded master sword. Still enjoyed the game but yes I agree the mechanic is silly. Might hold off on this one.
I do like fe heros though. Wonder if that means ill enjoy this??
I LOOOOOOVE how this game tells its story so far. It truly sucks you into the role of a professor at an Officer's Academy. Each of the units you have out on the field are individuals with their own goals, desires, friends, and motivations. You get that extra bit of worry about keeping them safe and alive because you don't want to lose a student. I LOVE THIS GAME AND HAVE BECOME ENGROSSED IN IT!
Anyone know how much the DLC is?
I've been playing this for a good few hours now and my word what a technical train wreck. The overall impression is it looks like a PS2 game with higher-res textures and a 900p frame buffer, with incredibly barren, basic, and downright ugly environments. The art direction is just flat out terrible. Don't attempt realism when your hardware/engine aren't up to the task.
And the frame rate. Wow. Atrocious frame pacing, stuttering, freezes, and drops. It's not even alpha level and it's genuinely surprising that Nintendo would let something so clearly unfinished be released.
As for the game, I'm not sold at all on the school concept, but the combat is fine.
@Chimaj There are a few good f/f romance options, but for m/m you only have Linhardt
Great game, well done Intelligent Systems! I´m happy to see they´re caring so much about this IP.
Now PLEASE, make a new Paper Mario like the old ones, or at least remaster the Gamecube one!!
#RemasterThousandYearDoor
@sakke95 It's nice there are some options at least. Guess I'll go with male Byleth and Black eagles and then see what happens.
@Alucard83 You obviously haven't done enough research on the 3DS Fire Emblem games. Both "Awakening" and "Fates" provide ample opportunities (some argue way too many) for free battles to grind levels between main chapters, especially if you buy some DLC which you can replay as many times in a row as desired.
Fire Emblem is likely my favorite single player Nintendo Franchise. That said, this is my least favorite Fire Emblem game that I can recall. There are certainly some performance issues, but it is tolerable. However, all the busy work at the academy takes my time away from what I actually love about the FE games - great tactical game play. I'm only about 8 hours in, but I think I've only had 4-5 battles so far. That is not to say it is a bad game, and I understand many other people like these mechanics, but it's like they took everything I didn't enjoy from Fates and ramped it up a few notches. Here's to hoping the game is more enjoyable for me after the academy.
EDIT: @FantasiaWHT I saw your comment after I posted mine. Unfortunately, my experience so far confirms your fears. I did enjoy the relationship mechanics in Awakening - partially because it was fresh and new - but also because like you said, I could ignore it for the most part. And even if I didn't ignore it entirely, I'd spend 5 minutes tops going through some of the support dialogue before jumping into the next battle. In Three Houses, it's been more like 30-45 minutes in between battles.
For anyone concerned about weapon durability: don't be.
I found the weapon durability mechanic in this game to be quite manageable, and even enjoyable. I say this especially when comparing it to the one in BotW (saw quite a few others mentioning it above).
In BotW the majority of weapons were designed to break after dispatching maybe 2-3 enemies on average, and your only option after that happened was to hope to collect good replacements from your fallen foes or find some nearby. Unfortunately most enemies on BotW don't carry great weapons, so (in my 500+ hours I've played it) I tended to avoid many the majority of mobs as well as hoard good weapons and never actually use them.
Here in FE:3H weapons only break after ~40 hits, and in the early game each enemy takes maybe 2-4 strikes so you already get a lot more mileage from them. Also it's entirely transparent when a weapon is being worn down - you get a numerical counter on each weapon so you can plan ahead effectively. Moreover FE3H gives you the opportunity to buy, forge, repair and upgrade weapons in between battles so weapon scarcity is never much of a problem. With this system I found myself enthusiastically picking and actually using the best weapon for each encounter instead of being a hoarder like in BotW.
You do sometimes run into special weapons that have more esoteric effects, so I can't deny that I still did save some weapons for future use cases. But the repair mechanic and spacious inventory combines to make this a mostly carefree experience.
Overall I think Intelligent Systems handled the weapon durability mechanic extremely well, so don't worry if this aspect has held you back from getting this game thus far.
After 20hrs gameplay I can now confirm I can't stand the explore the monastary sections! The game looks better in handheld than on a 50" TV tho you can't red ny text in handheld without using the zoom. The monastary maps are infuriating with no way to invert.
As far combat goes I really miss the weapon triangle, it seems that without this the stratagem is a lot less...almost easier.
And such a lazy online addition to boot.
This game is slowly becoming a 6-7 and possible the worst FE game I've played.
I really wish Nintendolife could do a better job with their game reviews!
It's not a bad game by any means, but I'm not enjoying it as much as the other games in the series.
For one: you've been able to make just about any unit just about any class in past games, don't pretend this is a new feature to Three Houses.
Combat feels far too forgiving with less strategy than before. The removal of the weapon triangle and having any unit able to use any weapon at any time takes so much away whether it be merely having to think about where you put your units or simply using characters you wouldn't usually use because they fill a role you need, maybe even growing to like said character. Now just use your most powerful units all the time and ignore everybody else, there's really no reason not to.
The 'turn back time' thing is just ridiculous. There's something to be said about resetting on death (Which I did on first playthroughs as I prefer retrying until I get it right. I'm not against doing this or even a casual mode) but being able to do this multiple times a battle? It's pretty ridiculous and far too lenient. May as well remove casual mode since it's basically part of the main game anyway now...And yes, we simply could not use this feature, but we could also simply just not use microtransactions, yet we don't give those an excuse. This is one of the worst defences (along with "you can't call thing bad if you can't do it yourself")
Saying that, I've only used the time travel to see if it did what I thought it did, which it sadly does. This game so far has been far easier than previous titles to the point where I've not even had a unit at risk of dying in the next turn.
Oh, and battalions are basically just a 'win' button...But I guess we don't have to use it if we don't like it (an argument that can be used to make even the worst games problem free).
It's all doing what Pokemon has been doing, dumbing down the game and taking away potential for the player to gasp actually fail. God forbid we need to engage our brains.
The monastery is just an utterly boring bland and lifeless with the biggest gripe about it being I feel I have to do it or I'm missing out on improving units and getting money (to improve units). A bunch of mini games which are glorified creepy dating sims like the group dinners or "tea time" (where upon a 'perfect teatime' you get to sit and stare and the character making them blush...Keep it to Senran Kagura, please). Rubbish fishing mini game which is your bog standard fishing mechanic we've seen 100 times before, gardening selection screen (because it's not a mini game), """"quests"""" which are just "go here, press A...Maybe come back to me but probably not")...Oh, and doors which often take ages to actually open so you're stood there like an idiot waiting as NPC's phase through it.
The only saving grace to the monastery is that I don't actually have to use it to buy and sell things if I don't want to, which I don't, because that's the most inconvenient way of doing it there possibly could be.
Cutscenes, there's far too many of them. It feels like the majority of my playtime has been sat watching boring characters talk to each other (and wandering around the monastery bored to tears). Sometimes you get dialogue options which consist of either "literally not an option, you have 1 'choice'", two options that are basically the same option worded differently and multiple choice where there's obviously a 'correct' answer that gives you benefits but there's no friggin' way to know which it will be.
The teaching thing is arguably the only new addition I can find something worthwhile about. It's nice being able to teach weapon skills without having to send your unit to do low damage multiple times with a bronze sword.
Most of the characters I don't find appealing to me either. None of them stood out to me visually at first and their personalities are often just one dimensional stereotypes (Dorathea's "I'm the pretty popular girl...But I'm a poor commoner...Who isn't that poor actually) or just flat out irritating (looking at you, Caspar, you irritating smeg). A couple have grown on me over the hours, but it shouldn't be like that, I shouldn't be waiting for characters to 'grow on me', there should be at least a few I think "yea, I like you" from the start.
Ultimately, I'll play through it and hope I change my mind (after buying a digital and physical copy, I hope I've not wasted money) but I'm really not feeling this one. I can't imagine doing multiple playthroughs as I did with the others.
Just another long-winded meh RPG. There are other better things I could be doing w/ my time
After playing this game for a while I can say in regards to the difficulty , "Hard" seems just right. I do not think the game is overly easy as you still have to make strategic decisions especially if you have not played a lot of Fire Emblem.
It's a 10 in my books. I adore FETH, it's one of the best games I've ever played.
@nintendolie how did this get 5 dislikes? It's 100% accurate. Fangirls?
@Tao wow, haters are strong in this thread. You give an accurate representation of the game, & your opinion of it, & people downvote you? It has to be people who have never played a prior fire emblem, or love harry potter more than fire emblem.
@Silly_G echoes ended up being my favorite FE, even tho I couldn't stand the graphics at first (the flat cardboard look from what seemed to be a new character artist), but they finally grew on me.
@twztid13 It's the popular new Nintendo game. It's bad enough criticising a Nintendo game anyway, but a popular one? Obviously I did so only to go against the grain sarcasm. I'm absolutely thrilled to have wasted £50 on a game I was really looking forward to....
As an update to my initial early game thoughts:
I've finished the main story (from what I believe, the 'canon' route) and in that time the only opinion that has changed is I've warmed up a bit to the weapon triangle removal. It still doesn't really make a difference what unit I use against what anymore, but at least when you get about half way through the game your axe units do ridiculous damage to lance units...Which I guess is just another way the game becomes easier really...So not good but it helped me finish the game quicker, which is a godsend.
I went back and started Awakening alongside it (because yano, the 3DS battery doesn't die stupidly quick like the Switch) and the difference is night and day. Properly planning what to do next, swapping in and out different units based on what the enemy has, planning to send X unit to Y alongside Z unit. It's making me use strategy and a variation of units. The relationships also had much more impact too, planning which units to pair together to influence the stats of their offspring.
Three Houses it's always 'Blythe go middle, Petra right, Edlegard left' (given it does what it often does and starts you in 3 "groups"). Doesn't matter what the enemy has, they'll decimate everything anyway. Who do they go with? Doesn't matter really. Something goes wrong? Time travel back so it didn't, continue face rolling. Do I need to swap out my team? Nah, just constantly use the same team I've had since the beginning, it'll be fine.
And relationships were pointless. It was seemingly all just to unlock more boring fluff dialogue where they talk stereotypes and go through a typical 'character arc' for that character stereotype. Not exactly edge of my seat stuff.
Skipped all the dialogue I could because it was poorly written, stereotypical and just far too much of it. The monastery quickly became me running around, skipping through dialogue and rushing through the tedious constant fetch quests to get the renown. There's just far too much fluff in general, as though they didn't think the core combat element was enough, or they just didn't know where the focus should be.
I also forgot that time travel existed because honestly, the game is easy enough already, I didn't actually need it. I don't know what happens upon a game over which for a Fire Emblem game is shocking as I usually get one within the first couple of battles.
The vast majority of the game was spent having Blythe, Petra, Shamir and Edlegard 1 shot everything because they quickly became OP with enemies always seeming to prioritise them as a target and when I was giving orders they were the only units not forecast to friggin' die from combat. It became difficult to not do this as the more the above happened, the further behind my other units got which meant I was even less inclined to use them.
It's an okay strategy RPG, something I might pick up on sale if it didn't have the Fire Emblem title attached. As a Fire Emblem game, it's poor. I'm planning to go through on the harder difficulties (something I usually save until my second playthrough, though honestly I wished I did it from the start with this one). Hopefully the combat mechanics are more engaging when the difficulty is raised and I'm not just plowing through everything, though the rest of the game is a lost cause given difficulty won't change that.
6/10 from me. Was going to say 5, but I'm feeling generous since the slog of actually getting through it is over.
Oh, and the 'fog' mechanic it made a big deal of and keeps telling me about in the loading screen tips? Never seen it since that one battle it makes you do it. Maybe it appears more in the other story routes but for Crimson 'whatchamacallit' I saw it a grand total of once. That's just one thing I always hate in games, introducing a mechanic you never see again. It screams laziness from the developers, like they couldn't be bothered putting in another instance of the mechanic as they were too busy writing cringy dialogue for their boring tea simulator.
If it was Front Mission then id be interested in TRPGs again.
I think the graphics really suck for the game having spent 30 hours in it now. Story and gameplay are great! It feels like I'm playing a 3DS game with the visuals
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...