After years of speculation, Switch 2 finally exists. It’s got a launch date, a price, a bunch of accessories, and — most importantly — a lineup of games large and small, all showcased in an hour-long Direct which answered a lot of questions.

But what does the system actually feel like in the hands? How does that screen compare to the lovely OLED panel we’re so used to? Is the ‘clack’ as good as the ‘click’?

We've gone hands-on with the hardware and a whole bunch of the software to bring you our initial thoughts.

Nintendo Switch 2 Hardware Preview - First Impressions

Let's start off with our initial takes when we were handed the system. You’ll find impressions from both me and Alana here.

For anyone with larger hands, Switch 2 should feel a lot more comfortable than the original. It's all very familiar and within an hour you'll have forgotten any differences in feel — all the buttons are right where you expect them to be. Going back to the original Switch, you instantly appreciate the ergonomic improvements with S2.

I can't speak to how it'll hold up after a couple of months' heavy use (I spied a light-coloured scrape on a demo Joy-Con 2 that had apparently suffered a drop), but it looks slick with Nintendo's trademark sturdiness - solid enough to withstand a drop or two.

Your thoughts, Alana?

The screen

It's not an OLED, but the screen is a looker. We didn't have access to brightness controls on any of the demo models (all menu-related buttons were non-responsive for nearly all of the demos), but the panel looked bright and crisp. As someone who was really worried that a non-OLED display would feel like a massive downgrade, it doesn't feel like that.

I mean, of course I'll spring on the inevitable Switch 2 OLED model the moment it's announced, but I didn't come away feeling short-changed.

The new Joy-Con + Pro Controller

Both the Joy-Con 2 and the Pro Controller 2 exemplify the main quality of the new system: the novelty will wear off fairly quickly because it's all so familiar and natural, but going back to Switch 1 will feel weird after this.

The rumble wows much like it did in the original - whether it'll have any more staying power this time around is debatable, but I always enjoyed shaking multiple balls in a box, and HD Rumble 2 (Nintendo's really taking the 'clear sequel' messaging to the extreme) puts rubber balls in maracas - what's not to like? No word on whether the triggers are Hall Effect or not, but we're working on getting a definitive answer.

The Pro Controller 2 feels a tad more compact than the original, and I love the lighter highlights. The programmable buttons on the back are hardly revolutionary, but they fall in a natural place and feel great - although again, we weren't able to access them or the (presumably system-level menu) to program them.

The 'C' button

First Impressions: Nintendo Switch 2 9
Image: Zion Grassl / Nintendo Life

It feels like a button, but it was disabled on all the demo models we played, so nothing to C here.

'Mouse Mode'

First Impressions: Nintendo Switch 2 17
Image: Nintendo

Drag x Drive was the biggest surprise for me - a game which is dull as ditchwater to spectate, but had dashes of the magic I really want from Switch 2. The controls took time to get to grips with, but dual-wielding them on a nice flat mat or my thighs (steady!) yielded similarly successful results. Software built around this mode will be worth keeping an eye on.

I was less impressed by the more standard mouse-style use cases demoed with Metroid and Civ VII. With the latter, I was reaching for a scroll wheel that wasn't there (you can use the stick instead), and my unfamiliarity with the latest Civ didn't help. It worked fine and the game looked lovely, but it wasn't like Civ suddenly made sense on Switch - Firaxis had already done a great job of console-ifying the controls.

With Metroid, the lack of gyro outside of the lock-on screen (hold down 'ZL') threw me off. PC gamers will take to it instantly, no doubt, and a lack of skill on my part definitely contributed to the frustration. Just flipping the Joy-Con on its side instantly activates the mode — no menu selections or anything — and I admire that. But this feels like an optional extra that I'll end up ignoring beyond games specifically designed around it.

Switch 2 - The Games

You'll find deep dives into the software we played in our other articles, but here are some quick-fire thoughts and comparisons covering what it feels like to actually play games on Switch 2:

Mario Kart World

A warm, comfortable blanket of a game, but I also only scratched the surface based on the demos available. It controls exactly how you expect. Knockout Mode got the heart racing.

Overall, this feels like they've given MK a lick of the Wonder charm in its art and animation. I suspect MK8D will suddenly feel dry and static when I go back.


Metroid Prime 4: Beyond

Visually, the detail and smoothness here were fabulous. I struggled with the Mouse controls and I'd be keen to replay it with the Pro Controller, but this is an extremely shiny game.

I imagine I'll stick to 4K60 in the final version (discerning between 60 and 120 fps isn't as obvious as it might sound), but this one does what it says on the tin and takes the Prime series to another level.

Donkey Kong Bananza

A lovely surprise. Terrain deformation is the name of the game, and it felt like a Kirby-style destructive vibrancy had been injected into DK. Filled with surprises, I'm not the world's biggest DK fan, but this felt fantastic... after I'd switched the default jump button to 'B'.

Nintendo Switch 2 Welcome Tour

It's painfully obvious to everyone except Nintendo that this should have been a pack-in, but it's a fun intro to the system's functionality. It's odd to see Nintendo lean into the tech aspects such as frame rate (there's a guess-the-frame-rate comparison game).

One minigame has you play the entirety of Super Mario Bros. 1-1 rendered in original pixel resolution, slowly spreading across a black screen to the flagpole on the far right.

BOTW / TOTK Nintendo Switch Editions

Not a huge amount to report here - they both looked, sounded, and felt great, if not massively different. Going back will be tough after playing these upgraded versions, though. Are you spotting a theme here?

Drag x Drive

Probably the biggest surprise of the lot, mainly because it looks so dull visually. I worry that it'll suffer the fate of ARMS — perhaps worse, as this has grey tech-demo vibes from the outside — but I had a great time playing a couple of 3v3 matches. Winning them both may have helped. Watch this space for further thoughts.

The Third Parties

Hades 2 looked great docked and played... well, it played like more Hades. It'll be interesting to see how they shake up your expectations with that one. Civ 7 looked cracking, and the mouse mode might attract some naysayers to the cause - although I imagine the people for whom missing mouse controls was a dealbreaker won't be won over with the Joy-Con take on mouse input.


Questions and Concerns

First Impressions: Nintendo Switch 2 15
Image: Zion Grassl / Nintendo Life

It's early doors and we really didn't get enough time to evaluate the units and see how using them feels without being chained to demo kiosks. The slight gun-metal effect of the casing looks lovely, although I wonder how that will wear over time.

Games-wise, there's a sense that there's nothing truly next-level on offer yet, which isn't helped by all the familiar-feeling software and retreads. Ultimately, I didn't walk away from this feeling that I'd seen something that wouldn't be possible on Switch in some similar form. Not as shiny, not as sharp, not as smooth, but playable. You may well play the Switch 2 edition of BOTW and quickly forget that it wasn't always like this.

Lastly, the 'CLACK'!

'Good' 7/10 - Could use 15% more clack.

First Impressions: Nintendo Switch 2 16
Image: Zion Grassl / Nintendo Life

Switch 2 First Impressions - The Verdict

For me, it's lacking in next-gen 'wow' but — as I've mentioned numerous times now — going back to TOTK on Switch OLED after tasting what you could be playing highlights just what a step up Switch 2 is. It's almost more impressive in hindsight.

There's no one thing you can point to and say, "That! That's why you need the new Switch!" It's all the little incremental improvements combined. It's closer to a New 3DS-style upgrade than we're used to with Nintendo console generation jumps, which isn't necessarily a bad thing. It just remains to be seen whether the launch-period software will justify the hefty price of entry.


That's all for now - much, much more to come soon, though! Let us know any questions you have in the comments.