I beat Nintendo of America at Mario Kart World's new Knockout Tour.
Okay, that's a tiny bit of a humblebrag, but Knockout Tour is the mode that has finally convinced me that the "99" formula is fun. I know, I'm sorry, you were all right.
Next to Metroid Prime 4: Beyond, Mario Kart World was the game everyone wanted to play. Of course you would — it's flippin' Mario Kart. And with the showcase during yesterday's Nintendo Direct, there was plenty of new stuff to dive into.
Which is good, because otherwise, this is essentially more Mario Kart. And that's not a bad thing at all. A glance at sales numbers is all you need to look at to understand. Why change the formula, the core mechanics, up at all? Who needs anti-gravity, Double-Dash, upside-down space racing when you can race anywhere?

We didn't quite get to go wherever we wanted in our two separate sessions with Mario Kart World, and instead got to sample one of the classic modes and the aforementioned Knockout Tour. And maybe a little bit of goofing around while we were waiting in the lobby for the unsuspecting losers contestants to join in.
There are lots of little new adjustments that do change things just a teeny bit outside of the new mode. For one, Mario Kart Tour's lap system is here in full swing, and now every single ‘lap’ on every single course (of the ones we tried out) are unique. Whether its added Goombas in shoes, flooded plains, or completely new directions for a section of the course, we were constantly on the lookout for new details and tweaks, and it kept races feeling completely fresh.
Another new tweak that's far more subtle is that items are now automatically dragged behind you. If you play online or competitive Mario Kart at all, you'll know people hold their items behind them to prevent them from being hit up the rear. To do that, you used to have to hold a button down to keep it in place. Now, shells, bananas, and coin boxes are now automatically held there.

Lots of new items have been added to spice up the drama on the road, too. Kamek can now be summoned and, in our experience, turn a handful of kart racers into pokeys. There's now a Gold Shell alongside the Red and Green Shells which drops coins when it hits another player. The Ice Flower has finally joined its burning cousin, and does exactly what you'd expect it to. You can throw Hammers now. And in terms of a surprise returner, the Mega Mushroom is back, having only appear in a console game in Mario Kart Wii (it's also in Tour).
Bundle all of this into Knockout Tour, and you have the craziest Mario Kart ever in the sense that, well, Mario Kart World is reminding the karting genre just who is king of the world. Slices of Crash Team Racing and Team Sonic Racing are bundled into this massive toybox where the roads are wide and the salt is real, and one item can be the difference between you and defeat.

Knockout Tour pits 24 racers against each other in an elimination-style race. At the end of every lap, the racers in the four lowest spots are eliminated. There were no fewer than three times where I came close to being knocked out, but I edged into the top 16 or top 8 by the skin of my teeth thanks to a well-timed mushroom or shell. It's nail-biting stuff and a total thrill to experience with others.
Seamlessly transitioning into new tracks in this mode is also incredible, and when you're so locked into a stressful situation, you sometimes don't even notice it. We had to do a double take when we realised we were no longer in Airship Fortress and were instead skidding through the sands of the Desert Hills. Highways help to disguise those transitions really well, and it helps that every single course feels alive and interactive now more than ever, thanks to the traffic... literally everywhere. Why are people just casually driving through a jungle temple? Are all the random toads not worried about literal dinosaurs?
The absurdity of it all is the point, only amplified when you're fighting for your survival in a continental whistle-stop tour through Mario Kart World's chaos. Which is probably why there's a "calm" side to the game too. While we didn't get to explore this properly, we did have a chance to meander around the beautiful water course while waiting in the Knockout Lobby, just without the full features of that open-world promise that was shown off.

And what a showcase this is. Like Metroid Prime 4's Nintendo Switch 2 Edition, Mario Kart World showcases the very best of the Switch 2's enhanced visuals. The water alone is almost crystalline and while zooming across the waves, not once did we notice any visual issues or performance dips. Every single course we explored was bursting with detail and colour, right down to the blades of grass and flower petals. And even in handheld mode, the game looked utterly gorgeous and was silky smooth.
This open-world zone will likely hold tons of secrets, and just by driving around the waters, we saw a dragoneel, the classic dolphin, and binoculars from Super Mario 3D Land, World, and Odyssey. If anything, this will be a treasure trove of Easter Eggs for superfans, but it's also just a really fun way to wind down after the most chaotic of races. Or before.
So Mario Kart World isn't reinventing the wheel — and that's okay. It doesn't necessarily need to, even with it's extremely hefty price tag. But what it does offer is, a least from what we've seen, an extremely robust selection of tweaks and new modes that build on the foundation and history of not only Mario Kart, but kart racers in general.
And if you're not sold on it already, Mariachi Waluigi might just be the ticket.
Comments 44
This is just like a variant of the multiple Cup race you can do in Double Dash...
The only knockout I’m seeing here is the knockout on my wallet 😥
It looks very nice but it doesn’t grab me as sequel to MK8. It looks incremental more than incredible, to my eyes
Love how the Cow's just called 'Cow' and not like 'Moo Moo' or something XD
I am not interested in this game. Unfortunatly. Me and my wife play the Mario Kart 8 battle mode. 95% our play time is playing only the battle modes. But this Mario Kart did not show any battle mode
This game looks amazing- to the point that the price tag hardly bothers me. Happy to pay 15ish% more for a fun game I’ll get dozens-to-hundreds of hours out of.
Oh cool Piranha Plant is in the game too XD
such a good preview of whats to come alana! the price tag has been scaring me but this has kinda restored my confidence. so excited for this epic game!
Are either Boolossus or Boo playable? I know King Boo and Peepa are
Got mine preordered today with the console, Mario Kart World looks incredible and I can't wait to play it
Oh, the Knockout GP, I remember that mode in games like F Zero or NFS, where frustration becomes greater as the race progresses and the risk of being in the last positions, one mistake and goodbye race...
I always expected this mode for Mario Kart, and well, it came true, XD
@Rykdrew it's got its own direct in a couple of weeks, so it may still have something like that in it
Thanks for the Hands On, some pretty cool extra details in here that I didn't notice and/or weren't shown during the Direct - even more excited to play Mario Kart World than I already was!
Mario Kart Forza, basically.
I feel like I will love it. The only thing, which I do not really like is that most screens I saw look like it is foggy everywhere.
@carlos82 wait, what!? Preorders started next week I thought.
So basically, everything Lego 2K Drive should've been.
This is shaping up to be very good. For $50 with the Switch 2, I will gladly pay that price.
@Rykdrew I know what you mean. For me it's kind of 50/50, but if 50% of a game you love suddenly became absent, you're gonna feel it. And I don't think free roam or knockout modes are gonna replace that. I really hope the MKW direct in 2 weeks is going to show us some of that battle love.
@Danondorf that's on the Nintendo website... some retailers are already offering their own reorders.
Looking forward to the Direct on this. I love that they've brought what made Tour a great game into it. Mario Kart is at its best when it leans into the wild wacky chaos and less on being an ultra lite racing sim. I'm hugely excited about the free roam. If they can capture and expand on what made Beetle Adventure Racing a killer game, I will throw my money so fast at the hiked price tag so fast.
Just watched the Treehouse direct... Still not fully convicted about it yet or about Switch 2. Looks good on some parts while it looks so empty on other parts. Feels a bit boring and lifeless compared with MK8, but that's just me.
The chat were constantly clamoring "Drop the price!". Those prices will 100% hurt the sales no doubt about it. Like I has mentioned so many time snow that the majority of Nintendo fans aren't prepared to pay those prices like Microsoft or Sony fans does.
Nintendo MUST cut those prices, otherwise Switch 2 becomes the next Wii U, not at same scale, but close enough.
I will say something now for first time now, but Nintendo has gone really greedy now.
So next mainline Zelda will be $100 then.
I guess this preview answers the question of why random Mario enemies like Pokey and Rocky Wrench are playable all of a sudden. They’re just characters transformed by Kamek, or some other Magikoopa if Kamek is playable again?
Really hoping for Battle Mode to be in the Direct. I don’t see why there can’t be some kind of story mode in this big world as well. The plot doesn’t need to be anything too flashy, just be in Mario Kart for the first time. On the small side, I want certain returning character costumes from Tour like Aurora Rosalina and Luigi’s Mansion King Boo.
@Danondorf on Nintendo's own site, Smyths and Argos didn't seem to get that memo
At least Nintendo is still putting out great games. Say what you will about their greed and anti-consumer practices--they still make great games.
No matter how much content and modes they pack into this, there's just no way I can possibly ever look at the $90 price tag and think anything other than "I'm not spending that much on any game."
Im gonna have to control my intake of this game because that preview with treehouse looks AMAZING! So many new little animations added for all characters, how items are used. Im so glad that I see so much of the Mario Wonder DNA into this game.
Hope they could add free roam battle royal game like forza horizon eliminator in the future
Hope Knockout Mode isn't a replacement for Battle Mode.
I'd be curious if there is an option to do a traditional race with 3 laps around the same course. Sometimes I like going around in circles.
@Rykdrew there seems to have been a snippet of Big Donut shown so battle mode should be coming back
Like I said before I'll probably get this console and some of the games within year 2 into the system's life at the latest as I still got a ton of Nintendo Switch 1 games I need to get caught up with first. The first 12 games I may get for Switch 2 are likely Mario Kart World, FAST Fusion, Donkey Kong Bananza, Elden Ring, Sonic X Shadow Generations, Yakuza 0: Director's Cut, Cyberpunk 2077, Bravely Default Remaster, Raidou, Metroid Prime 4 Beyond, Hollow Knight: Silksong, and Street Fighter 6.
After watching NL's video I'm beyond excited for this!
looks amazing but they really brought back vertical splitscreen, why?
to be honest the fact they’re pushing such a robust and awesome Mario Kart game out for the Switch 2 with this quality makes me hopeful that most titles will be of this quality. the price tag doesn’t worry me that much anymore.
You can play as a Pianta?!?
It looks awesome, it's basically Forza Horizon or The Crew: Mario Edition! I prefer racing games that work in closed circuits where I do my laps and that's it, heck MK8 bothered me that you have to fire up a whole Grand Prix to play rather than picking single tracks, so I'm likely never going to get it, but it really looks slick.
I dislike the MK Tour ‘lap system’, it defeats one fundamental principle of a racing game: Memorizing the course and improving with each repeated lap. The continuous courses just keep you reacting, and the arbitrary (floating) barriers they like to use are a very cheap design too.
The other point you mention sounds equally worrying: Huge roaster, wide tracks. Wide tracks are no fun for racing, where’s the thrill when you’re basically driving on a parking lot?
I really don’t understand the whole Open World aspect of racing games. I’ve never played Forza or Burnout Paradise. Plus I really don’t like Open World games in general.
Will you be just aimlessly driving about? If you have to drive to get to races, then won’t it just take longer to get to proper racing? I really hope it has a strong single player and local multiplayer aspect. I’m not into the social, online nonsense in games.
@NintendoWife I couldn’t agree more. I’ve always been more into the older Mario Kart games, with tighter tracks and fewer characters and vehicles. Double Dash was probably as much as I liked, I even though that had too many vehicles!
I liked MK8, but found the number of characters and vehicles to be too overwhelming. More is not always better, as Open World games prove.
@GravyThief Haha, Double Dash is my favourite as well...
I guess it was inevitable that they'd continue to go in that direction, if you look at the success of MK8. And MK8 was not bad at all overall, but those MK Tour courses they added later... who cares about a single one of them. If you don't get to play identical laps within a race the gameplay doesn't really work anymore. Racing games are too fast by definition, it's kind of the point that you can't get stuff perfect on the first lap. But that corner you botched presents your challenge for the second lap and so on. I'm a bit baffled that Nintendo would throw that principle away, I bet Miyamoto wouldn't have.
And the wide tracks... probably catering to the casual players. Makes MK more about mayhem and less about driving.
I am so excited for this.
@NintendoWife
I came here to comment basically everything you said. The traffic chaos and the changing tracks worry me. I prefer my MK when the racing is as pure as possible and you feel that each lap is a potential rematch vs your previous lap (not a completely new experience), this seems the opposite :/
@Coalescence We're on opposite ends of this! Well, at least that makes sure one of us will have tons of fun with each iteration of MK! 😁 Seems you're on the winning side this time around - guess I'll wait for MK 10 in 2035 (a lie, pre-ordered the pack-in haha)
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...