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Topic: Mario Kart World

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Posts 81 to 100 of 352

Nintoz

Just gimme Monty Mole and I'm set!

"It HAS to be Wind Waker!!"

Dev-N

I'm hoping that all the Tour newcomers like Dixie Kong, all four Bro enemies (Hammer, Boomerang, Fire and Ice), Captain Toad, Monty Mole, Nabbit, King Bob-Omb, Chargin' Chuck and Poochy should make it.

Above all else, I hope the costumes from Tour return along with new ones! If designing the roster menu gets to be a mess, they can always hide variants and costumes away in submenus like 8 DX already does characters like Yoshis and Shy Guys among others.

Bonerattle Arena Samurai

My Nintendo: Dev

MarioVillager92

@Dev-N Gosh, now that you mentioned it, I'd love to play as Captain Toad! He's adorable and I love his game too. Would love to see all the costumes make a return as well.

"Give yourself the gift of being joyfully you."

ACNH Name/Island: D-Pad/D-World
Dream Address: DA-1613-1378-1995
Playing: Animal Crossing: New Horizons, Mega Man Battle Network 5

My Nintendo: MarioVil92

Bolt_Strike

@Dev-N As far as characters returning from Tour, I want to see Pauline, Nabbit, Dixie Kong, and Kamek.

But characters are not what I most want to see return from Tour. I want to see Tour's mechanics (non-gacha mechanics of course) carry over. Tour does a lot of neat things that the main games can learn from.

First of all, there's the shop system. Being able to buy characters, karts, and kart parts is kind of a no brainer and should be the standard going forward. 7 and 8's system of having them unlock randomly at certain intervals has always been dumb and the shop system is what this should be.

Second, there's the track variants. Tour did a great job of creating twists on the various tracks and making them feel like new courses. R variants, T variants, R/T variants, RMX variants. I don't think they can quite do all of these, but at least R variants and maybe an RMX course here and there should at least be considered.

Then there's the Tour system. Having rotating sets of cups would definitely help give the game more evergreen content and keep people playing for years. I don't think they can quite replicate it in a more traditional Mario Kart game, but anything remotely similar would be an absolute positive for this game.

I would also say consider Tour's scoring system, it is pretty fun in its own right getting to chain actions together. Unlike Tour though, I don't think that this should be a primary gameplay mode. I think it should be a new kind of gameplay mode, maybe a new Score Attack mode?

Then there's some other smaller things Tour brought back from past games. Multiple items (possibly bringing back Frenzies, but IDK if that would be balanced in a traditional game), special items, mission mode, they all add variety and they should stay.

Tour was kind of controversial, rightfully so for the gacha elements, but there's actually some mechanics here that would improve over MK8D if carried over. This is part of the reason why I don't buy it when people think MK8D is peak/that the only way to improve on it is to just add more characters. No. We haven't reached peak yet when other games have this kind of mechanical variety. MK8D is a highly polished game with a wealth of courses, but mechanically there's still room for improvement.

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722

DarkRula

@Bolt_Strike Yes on that last part. MK8D is a great racer, but it's also a safe one. Sure, it has the characters and courses, but not much else. As you say, bring mission mode back. Put extra race modes into the game, such as Tour's Score Attack. Which can also then be used as part of a challenge mode, much like Tour's special cups where players competed for the highest score on that cup. Could even expand on that, with other special conditions in which to complete a special cup such as longest time drifting.

There absolutely is a lot that could be done to make the next entry the peak of Mario Kart in terms of variety of content, not just quantity of it. And here's something else. Many people keep saying the tracks will need to be wider to accommodate 24 racers. I don't believe they do. The width of the tracks is absolutely fine. If the tracks are widened, they'll just feel empty after the initial opening rush once the pack has spread out.

DarkRula

Henmii

I hoped they would go for a Smash bros kart this time, but nope just good old Mariokart. I am curious about that new DK design though...new DK game incoming? I really hope so! And I wonder how Diddy wil look, asuming he's also in the new Mariokart.

[Edited by Henmii]

Henmii

Tendo64

I'm coming off the long-run from left-field here .... give me Dion Blaster from 1080 Snowboarding as a driver!

Switch Friend Code: SW-7976-6692-0199

OctolingKing13

i really just want to see kirby all puffy and cute in their little kart. thats ALL i want nintendo. please 🙁
on another note id love an open world story mode take on the series, and im already intrigued by the endlessness of Mario Bros Circuit (shown in the switch 2 trailer) and im hoping for more expanison on battle mode, which i think is such a underrated good time tbh 😹 also this is like in my wildest dreams but a mario maker like Track Builder would be sooooo cool to play with ^_^

not as active as i used to be :(
just finsihed earthbound!

Xenoblade-Fan

@OctolingKing13 Kirby would be so cute ☺️. I understand that it’s Mario kart though and that they’ll primarily stick with those characters but one or two representatives of major series would not hurt (we already have Link and Inklings) this also made me think of playing as pikmin, wouldn’t that be adorable! People have been talking about an open world part of the game but as much as I think that’s cool I’m doubtful, what would they even do? I feel like that long stretch we see in the trailer will be an offshoot at the end of the last lap that leads to a black screen before coming up on the next race.

Xenoblade-Fan

OctolingKing13

@Xenoblade-Fan i forgot about pikmin! omg that would be adorable, i hope they do especially after the success of pikmin 4. and the could do the nine color variations fir the little guys like with shy guy and birdo in mk8. i feel like toad is in desperate need of color variations 😹

not as active as i used to be :(
just finsihed earthbound!

Xenoblade-Fan

@OctolingKing13 I feel like there should be costumes for every character that you get by completing quests such as win a Grand Prix at 200 cc or complete 200 mini turbos. Idk how to balance that but you get the idea 😅

Xenoblade-Fan

OorWullie

I hope there's a proper ranked online mode with no power ups, or maybe just 1 boost over lap
Just pure racing.

@Henmii Perhaps it will be. They're just saving that part for the Direct

[Edited by OorWullie]

🇬🇧 Mr Mustard 🇹🇭
SW-6101-8403-1640

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N00BiSH

I don't they're gonna call it "Mario Kart 9," I think they're gonna go back to an actual subtitle for this one.

"Now I have an obligation to tag along and clear the area if Luigi so much as glances at a stiletto."

FishyS

N00BiSH wrote:

I don't they're gonna call it "Mario Kart 9," I think they're gonna go back to an actual subtitle for this one.

'Mario Kart for Switch 2'

FishyS

Switch Friend Code: SW-2425-4361-0241

NinChocolate

I’d wager that the focus of this game will be its modes / racing styles. Probably no classic tracks but classic style course races of course, with up to 24 spots.

But then… the real hook here will be certain tracks could transform or accommodate having terrain-oriented racing. Rally mode racing with its own track physics and gear optimizations. Snow racing with snowmobile type karts. And then water races. Yes, they could bring back the joys of Wave Race with jet skis. Lots of options for them to play with when racing styles are introduced. And with that, Mario Kart 8 suddenly becomes so last gen (even if the graphics aren’t miles away from it). They’d have a hit for sure.

[Edited by NinChocolate]

NinChocolate

N00BiSH

@NinChocolate so something closer to Sonic Racing Transformed in regards to track design then? Not a bad idea, given that the booster tracks were sort of doing something similar with most of the Tour tracks.

[Edited by N00BiSH]

"Now I have an obligation to tag along and clear the area if Luigi so much as glances at a stiletto."

NinChocolate

@N00BiSH was thinking dedicated racing style modes. But who knows how they could hash it all up. My request is that tracks just feel more alive and more involved terrains could help that

NinChocolate

Xenoblade-Fan

@NinChocolate I have always thought it would be interesting to have the score points based on how close to the middle you finish rather than the top. I don’t know how you’d balance that because you could just sit at the end and not go through but I think it’s an interesting concept.

Xenoblade-Fan

DarkRula

@Xenoblade-Fan Wreckfest-style. Only earn points while moving, with only a set amount of points across the whole track distance. Multipliers depending on position increase the points given.

DarkRula

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