Nintendo’s Pikmin franchise, as favourably as it’s always been received by the gaming media, and as much as it has a very passionate fanbase, has never quite managed to establish a proper foothold in what could be considered the mainstream gaming space.
The original Pikmin adventure arrived perfectly formed on GameCube, serving up a unique real-time strategy experience that utterly bewitched us back in 2001. Its 2004 sequel, Pikmin 2, removed the somewhat divisive time mechanic from its predecessor and added a bunch of dungeons, improving the core experience and giving players a meatier, if somewhat more relaxed experience to dig into. Then 2013’s Pikmin 3, as fine as it was, added a few too many moving parts to the mix, removed the dungeons and, overall, ended up feeling like the best-looking but least focused experience of the bunch.

Across all three games, the one constant is that they’ve never managed to attract the same sort of crowd numbers as most of their Nintendo stablemates. Pikmin has always felt like a bit of a cult thing really, and so it’s no surprise to see Pikmin 4 arrive with its sights set on finally breaking through and grabbing the attention of a wider audience. And how do you go about attracting the attention of a wider audience in the year of our lord 2023? Well, you add a cute doggo, of course.
Yes, Pikmin 4 adds plenty of new elements to the traditional Pikmin mix across its hefty 30+ hour running time, but it’s your new furry friend, Oatchi, who’s the real star of the show for us. Giving you the ability to bound around environments quickly — whilst your Pikmin cling on comically for dear life — Oatchi is a thoroughly delightful addition who feeds into the core puzzle gameplay in several clever ways. He can sniff out the scent of nearby treasures and castaways, carry Pikmin across bodies of water, jump onto high ledges, rush through dirt walls and enemies and, eventually, power up to provide the pulling prowess of a whole army of Pikmin.
Did we just say power up? Indeed, we did. Another fundamental change here is light RPG elements that allow you to upgrade Oatchi’s abilities, as well as furnish your all-new customisable Rescue Corps ranger with lots of fancy tech and gizmos. Removing you from the boots of series stalwart Captain Olimar, this time around you play as a member of a rescue team who’ve managed to go and crash their ship whilst attempting to rescue the good captain from his own unfortunate accident. This shift to a blank-slate protagonist is a definite attempt to entice new players and bring the action more in line with contemporary adventure experiences, popping you in a character creation suite before introducing a base camp populated by an array of NPCs from which to purchase upgrades between stories.

Nintendo is definitely taking some risks here. It feels much bigger, busier, and noisier than ever before but, thankfully, everything that’s been added, from Oatchi to upgradable abilities and a handful of new Pikmin, works superbly well. The constant flow of new items and gear keeps things feeling fresh and all of this feeds into core gameplay that has very wisely returned to the series highs of Pikmin 2 for most of its inspiration. If you hated the fact that Pikmin 3 removed dungeons, well, you can relax this time around, as they’ve not just returned, they’re easily the best we’ve seen in the franchise thus far.
The underground caverns and lairs that you’ll dive into here make up the most challenging aspects of the overall gameplay, providing multiple sublevels of focused puzzling that rein in the more freeform exploration you’ll indulge in on the surface in favour of classic Pikmin action and a handful of fun boss battles. Of course, there’s been a huge step up visually, too, and we’re treated to a wide variety of locales both above and below ground, all of which look stunning whether you’re playing in docked or handheld mode.
There’s some clever use of depth-of-field effects and scale, making the giant houses and gardens, sandcastles, and lush forests that you traverse a dizzying joy to explore. In fact, Pikmin 4 is right up there with the very best-looking games we’ve seen on Switch. There’s some surprisingly detailed texturing on surfaces, superb lighting effects, and a huge roster of creatively designed enemies that run that gamut from simple bugs to…well…we wouldn’t want to spoil anything, but it gets pretty inventive.

We’ve also got to mention the Pikmin themselves here. From the good old reds, blues, and yellows through to the new Ice and Glow varieties, these little fellas have never been so full of life and character. They sing and dance, laze around, play together and react to pretty much every scenario that’s presented in entertaining ways. If you ever felt bad for getting a bunch of these little guys killed in previous outings, prepare to feel doubly bad in Pikmin 4. Oatchi also bounds around and reacts to your whistles in lovingly detailed good boy fashion, very eager to please and always ready and waiting to devour a scrummy bone when he deserves one.
There really is as much fun to be found in just blasting around this game’s wonderfully detailed environs with your tiny pals in tow as there is in progressing the plot. Round every corner you’ll find some gently taxing environmental conundrum to solve, from reaching submerged goodies to working through enemy-infested sections, mending climbing routes and bridges, or switching up your Pikmin to deal with any number of elemental obstacles. One minute you’ll be fighting a great big armoured crab in a muddy bog and the next you’ll be romping your way across a shiny kitchen surface, gliding over chasms on airstreams, or running after a bunch of screaming Pikmin who’ve just had their tiny heads set on fire. It’s a game that begs to have every nook and cranny of its world explored and pored over.
To this end, whilst there is a time mechanic in effect that sees days pass in roughly 20-minute intervals, there’s no return to the more stressful fail state of Pikmin 1. Unless you’re personally looking to complete things in a certain amount of time, there’s no need to rush it here, especially in underground areas where the clock slows to a complete crawl. Of course, this will be a divisive aspect of the game, some fans prefer the stress of the original over the more relaxed nature of subsequent entries, but for our money it feels like the right way to go, especially when you’re looking to welcome new players to the fold.
There’s also a rewind mechanic introduced in Pikmin 4 that allows you to retrace your steps to several previous auto-save points, reversing mistakes and giving you the opportunity to rescue Pikmin who’ve come a cropper, or perhaps rerun an area armed with knowledge that helps things transpire more smoothly. It’s another design choice that will no doubt cause debate, not that it’s completely new to the series, but it 100% fits in with the overarching sense of a game that’s attempting to give fans what they want whilst also appealing to a much wider gamut of gamers. And really, at the end of the day, you can just ignore the mechanic if it’s not your bag.
More problematic perhaps, and our main sticking point with the game personally, is that it never feels like it properly digs down into providing situations where all the upgrades, gadgets, gizmos, and abilities that you unlock become completely essential to your survival. Indeed, during our review playthrough we barely ever reached for our sprays or bombs and actually didn’t use quite a few of the unlockable distractions and offensive capabilities on offer. If you simply must keep every single Pikmin alive you'll likely experiment more, and a fairly good balance has been struck between accessibility and challenge for the most part, but we can’t help but feel it could have burrowed further down into giving you situations where your entire inventory needed to be explored in order to navigate the obstacles in your path.
Without dual protagonists and a need to properly divide and conquer with your Pikmin forces, you're left with a game that, for the most part, feels much less pointed in its desire to place you into situations where you're rushing desperately against the dwindling daylight hours to get all of your team through multiple objectives and back to base in time. There's less stress here, it feels as much about gentle exploration as it does about puzzling, and hence you're just never pushed to the point of needing to examine all of your options.
Whilst we’re being slightly negative, we’re also disappointed with the game’s co-operative campaign offering. Having a second player along to fire projectiles is a far cry from a proper two-player experience, and it’s a shame we can’t blast through the main campaign’s action by fully sharing commands and working together properly with a pal. Is it still fun with a younger player in tow? Well, this writer's six-year-old certainly had a good time, but for seasoned players it's an easily skippable experience.

Offsetting this disappointment is the excellent Dandori Battles mode. Dandori battles are introduced in the main campaign and can be played straight from the start menu, allowing for solo and two-player shenanigans. We’ve already had an absolute blast with these battles and, as good as they are solo, facing off against a human opponent makes for some surprisingly ferocious, and often hilarious encounters, where organising your troops, utilising lots of silly powers, and getting down to some good old tug of wars over treasures is the order of the day.
The final major new addition to the Pik-mix here is night missions which see you revisit areas in order to play wave defence-style rounds where you accumulate Glow Pikmin by gathering pellets and delivering them to a Lumiknoll. The Lumiknoll must be protected from the advances of unusually angry nighttime creatures, and so you’ll need to balance scoping out pellets, which give you more Pikmin, with defending your base from attack. It’s a nice addition to the overall flow of proceedings and, as the difficulty level rises, things do get quite frantic here and there, with some fairly large foes to take down in later rounds.

We should also mention that this is easily the slickest Pikmin game we’ve played in terms of how it controls. Alongside motion controls and some lovely HD Rumble effects, the addition of gentle aim-assist to direct your Pikmin to objects and a lovely feeling of weight and heft to how Oatchi moves, it’s an experience that never frustrates, even when all of your plans have fallen apart and your Pikmin are in complete disarray. The more you play, the more nice little quality-of-life improvements you'll unlock too, such as easier detection of treasures, quicker movement, a louder whistle, and the ability to have all idle Pikmin come running to your location. Over our entire playtime we didn’t have a single issue with any sort of bugs (beyond the garden variety) and the Pikmin themselves show an impressive awareness of their surroundings at all times, always managing to reach you when you whistle, even when you’re in a super tight spot.
Overall, whilst we do wish the campaign forced you to experiment a tad more, and that co-op mode is 100% a disappointment, we're still left with what is, for our money, the best and most comprehensive entry in the Pikmin franchise thus far. This is a sumptuous game in terms of presentation, a lovingly crafted adventure that’s packed full of good-natured character, atmosphere, and imagination. There are plenty of surprises and some sweet new modes that unlock post-credits, a great big Piklopedia to fill with creatures and discoveries, some of the best-looking stages we’ve seen in a Switch game, and lots of replayability packed into a campaign that constantly delighted us with its inventiveness. All this and it still manages to run almost flawlessly on Nintendo’s six-year-old console.

If the aim was to make a Pikmin title that mostly delivers the goods for fans whilst serving up a strategy game that appeals to a much wider audience than previous entries in the series, Nintendo has pretty much nailed it. Despite some minor disappointments, Pikmin 4 is effortlessly essential stuff.
Conclusion
Pikmin 4 is a sumptuous strategy adventure that serves up tons of fun for returning fans of the franchise whilst also adding lots to entice new players into giving it a try. Oatchi is the star of the show in our eyes, a very good boy who is woven cleverly into the core of the puzzle action. Series-best dungeons, a hugely inventive overworld, night missions, Dandori battles, and post-credit goodies only sweeten the deal. Yes, the co-op is disappointing, and the campaign's not gonna be challenging enough for some diehard fans, but overall Nintendo has nailed it here, serving up a magical Pikmin adventure that we reckon could see the series finally getting all of the attention it fully deserves.
Comments 144
Super excited for this game! I just beat the Pikmin 1 + 2 bundle and loved both games. I’m going to be playing 3 Deluxe pretty soon here, and from there I’ll definitely be picking up 4. I really did not expect to get as hooked on this series as I am now. One of Nintendo’s best if you ask me.
So glad that this lives up to the hype!
#fakeNintendofan here because I never had any interest in Pikmin, and I have to say, that still hasn't changed. Really happy for those who have been waiting years for this though, and I hope it lives up to your expectations!
Not really my thing but man, the Switch really has become THE console for definitive entries for long-running franchises.
Pikmin 3 was a bit of a disappointment for me as it was basically just more of the same as Pikmin 1 and was over way too quickly. This one is looking much more like a step in the right direction and I'm looking forward to jumping into it on Friday.
I’m still going to buy this because I love Pikmin, but adding a dog (not ‘doggo’, for f**k sake), just screams creativity anaemia to me. They did it in Yoshi’s Island, they did it in Luigi’s Mansion and now they’ve done it here - you could also argue Twilight Princess to a degree.
It’s hardly original, isn’t like the series really required it and I don’t care if you can pet it or not.
@PessitheMystic
Cat person? xD
@Stamina_Wheel
I will admit impulse buying games is a fatal flaw of mine, and I've never once wanted to try it, really couldn't tell you a reason why. Hope you enjoy it though! This is a series that needs new people on board of the small(er) yet passionate fanbase, and the Switch is the place to do it.
Is there a hard or spicy mode?
My only experience with this series is the demo of Deluxe 3. Didn't kill me.
But maybe I could give it another try with the demo.
I love most of the strategy games, although I am more inclined towards the tactics rpg genre and still haven't tried Engage yet.
But this looks beautiful. I will wait for user reviews in the next few weeks
@PessitheMystic But the doggo adds loads to the puzzles and exploration here. Doggo.
I'm trying to make up my mind if I want to get it right now or not. I only first played through 3 last year and first played through 1 on the Switch so while I do want this at some point I'm not really like super dying for more Pikmin right this minute.
I do have an extra voucher sitting (on top of two more earmarked for Wonder and SMRPG) but dunno if I want to use it on this or hold onto it in case something I'm more dying for comes out first. Kind of feel like if I get this right now it's just going to go straight to the backlog.
Not a Pikmin fan just in general but this looks more in vein of 2 rather than 1 which is a turn off, I feel a game like this needs some form of agency to be of any interest.
This game is looking to be even meatier than Pikmin 2, and, though the difficulty seems to be next to nonexistent for the sake of newcomers, I really appreciate all of the elements that mesh so very well with the Pikmin experience. A hub and upgrades are not new ideas by any means, but they are ideas that are new to Pikmin, and they fit rather well.
The decade of waiting will have been worth it! It may not unseat Pikmin 2 as my favorite, but it going to be one fantastic time!
Nice if I ever finish zelda I will play it
@PJOReilly cringe, mate.
@PessitheMystic 😂
Really enjoyed the demo, will be getting this for sure!
I also love the doggo, great addition :3
All hail the doggo!
Nice, as if I ever doubted its greatness. And just in time for my summer holiday.
Absolutely amazing demo. I'll definitely grab the full game at some point.
The lack of (as many) time constraints is one of the best features I feel rather than a con. Pikmin 3 had more constraints than some of the other games and it made the game worse without any real benefit in my opinion. You can speed run any game, but what gameplay benefit does starving to death really add to an exploration puzzle game? Some people will also inevitably complain if Mario Wonder doesn't have a time limit just because people like to complain about changes even if they have no necessary impact on your personal gameplay.
I mean Oatchi is your other protagonist. He can whistle and use pikmin just as your main character can.
I like to think of Pikmin 3 as the sequel to Pikmin 1 and this game as the sequel to Pikmin 2. They were both designed quite differently. The first game was about being under pressure with a time limit and the second game was more of a collectathon. Personally I really loved Pikmin 2 back in the day so I'm excited that this one is more similar to that design
I really liked the demo. I will wait though, until I completed Tears of the Kingdom and the coming Mario games. I will be getting Mario RPG and Wonder with a voucher later this year. Maybe Pikmin during the holidays.
Can't wait! It's been a decade since Pikmin 3... I hope this lives up to it!
They couldn't keep increasing the amount of captains for each entry. Oatchi gameplay wise is somewhere between the pikmin and a captain, which seems quite a good idea to me.
Dogs and humans have coexisted for a long time. To lament the inclusion of a dog as a sign of a lack of creativity seems about as logical as describing a game starring human characters as lazy.
I never got into Pikmin 1 because I detest stressful time constraints. Might just skip directly to 4, maybe?
@Fizza be honest...how long have you been holding on to that one? Have you been refreshing the page waiting for the first post? BE HONEST
I looove the Second Opinion thing. It's like GamePlayers magazine!
@Uncle_Franklin that isn’t my point and I think you know it. My point clearly is that injecting a dog-like character into a number sequel of a franchise, as a way to reinvigorate the formula, is lazy. I have examples above, and Splatoon 5 will probably be the next thing this happens in.
You have gained minimal respect though for not using the word ‘doggo’.
@Cashews had it in my back pocket since the reveal back in September XD
@PessitheMystic
I have to go now.
My planet needs me.
The review would have needed to be an absolute disaster for me to not get Pikmin 4. Like "game was a buggy mess Miyamoto's legacy now tarnished" level bad.
so...no chance I wouldn't be picking this one up almost immediately.
@Uncle_Franklin lol, intentional or otherwise, that is exactly my argument in a nutshell.
I was skeptical about Oatchi as well but I think (from the demo at least) he functions surprisingly well with the Pikmin gameplay in kind of consolidating your group.
Nice review, although as someone who found the Pik4 demo fun but way too easy, I'm a little put off by the apparent lack of challenge. Hopefully there's a hard mode built-in. I'm very excited about Dandori Battles though--I loved Bingo Battles and Mission Modes of the prior games (maybe even as much as the story mode). And thank GOODNESS you can go at them solo; AI Bots are totally underrated in this day and age. Can you adjust the difficulty of solo Dandori?
@Uncle_Franklin
Whenever Poochie's not on screen, all the other characters should be asking, "Where's Poochie?"
Didn’t realize Pikmin 3 was largely viewed as a step back from Pikmin 1+2. Honestly, Pikmin 3 is my absolute favorite in the series so far and perhaps the most fun I’ve ever had in a co-op experience. I’d say Pikmin is one of those series that seems to get better and better and it ages very finely to boot.
I’m looking forward to casually playing Pikmin 4 for the next 3 or 4 months, as I’ve done with every other Pikmin title. I’m glad it lives up to expectations, but was there any question of it? The only question for me with Pikmin 4 is if it will be my GotY, you know? I’m really happy to hear this is a more relaxed experience.
@FishyS
"what gameplay benefit does starving to death really add to an exploration puzzle game?"
See, that's funny, because I'd ask "What gameplay benefit does having no pressure really add to a strategy game"?
Pikmin, at least 1 and 3, are about managing time. They're RTS-lite games where the enemy isn't another rival army, but just, the environment itself. Pikmin 4 seems to want to remind you of this, with its focus on repeating the word "Dandori" a lot - which seems to relate to the skill of time-management.
Like, watching Pikmin slowly bring an object back to base isn't fun. It's slow and tedious. But that transforms into something tense and meaningful when you REALLY WANT that ship part They're carrying before the end of the day. So do you assign more Pikmin to help carry it faster? But that'll leave you a bit short-handed for fighting an enemy...
That's the sort of decision that makes Pikmin appealing to me. But it doesn't exist in 2 and 4, where you can totally just bring the object to base with as many Pikmin as possible, end the day, and go fight the enemy the next day. Because there's no time limit, there's never any need to make a decision on what to prioritize.
That said, 4, unlike 2, seems designed such that I can make my own fun by assigning arbitrary time limits for myself. But my point is, we all view these games differently I guess.
@somnambulance
3 is the best, for sure
I have a patio cover to start building on Friday and it's going to be very tough practicing constraint.
I for one was one advocating for removing the time constraints because I really want to explore and not rush through the beautiful environments so we shall see. I cannot wait to play this! I avoided the demo so I can accept maximum shock into my eyeballs when the full game releases.
@ChromaticDracula Same here! Well, not the patio part. I'm old and hate being rushed through games that I pay hard earned money for (especially when I had to walk 5 miles in the snow, uphill, to get to work lol).
I loved Pikmin 2, so it looks like 4 is in a similar vein. Gonna go preorder now!
Will we ever get a 10 out of 10 Pikmin game?
Bring on Friday! I preordered at Best Buy and even got a Pikmin tote bag waiting for me.
For me the magic of Pikmin is mood, creature design & environment. This one seems to have it in spades.
The Pikmin series is the definition of a 9/10. Kinda becoming a predictable review score, which is certainly a good thing.
@Bobb if you haven’t already I suggest checking out the demos for both Pikmin 4 and Pikmin 3 deluxe. Pikmin 1 as far as I can tell is the only one with much of a time limit, though I have yet to play through Pikmin 2 as I skipped it on GameCube and always had it on the backlog when I got the Wii version but according to this review and what I’ve heard 2 is the most lenient of the bunch. The only “time limit” in 3 is making sure you have juice which isn’t difficult. Honestly even Pikmin 1’s time limit is generous, but as somebody who enjoys exploring every nook and cranny and taking my time doing so I can definitely sympathize with you.
Pikmin 3 didn't originally get my interest as much, but after seeing so much talk about Pikmin in general, I decided to pick up the 1+2 bundle on a whim and I'm so glad I did. I ended up playing through 1, 2, and 3 Deluxe all within a week and I now understand the love for this series and plan on getting Pikmin 4 day one. While I only skimmed the review and haven't touched the demo yet, I'm expecting to be pleased.
I'm already extremely let down about the coop mode. If this wasn't already down to €45 in France I probably wouldn't have preordered
Glad to hear it’s great. I picked up 3 (Deluxe) on a discount and I’m waiting for the physical release of 1+2 in September. Going to play through all three titles in order then snag 4 (given I like the games enough, which I’m sure I will. The demo for 4 was a ton of fun).
@Darthmoogle thank you! I will do that 😄
I don’t mind a more relaxed, slightly less challenging adventure! These days this is becoming more and more what I need. So many challenging, action-packed, gory adventures happening on my PS5 that I just burn out on because I feel stressed playing. Amazing games, but just too stressful…
Yup, relaxing sounds like what I need!
I’m a little disappointed in the coop (at least based on this and other reviews). P3’s was fun to play with my wife.
Never cared for time limits, in fact if I was being totally honest I hate time limits so I welcome a more relaxed way to play. To me if a time limit just causes me to become stressed playing the game then I just lose interest. I find it baffling why people prefer to play games of this nature like this tbh but that being said I suppose to please both sides an option for a proper time limit could always be added in a future update.
I picked up 3 on WiiU and thought it was great but never finished it. The question is should I play 4 or first beat all the other 3? Glad this game got a great review!
Hmm I guess this review unfortunately confirms some concerns I had in regards to the game and the direction it was gonna go into... well I guess it'll be nice for all the people who haven't played Pikmin before!
I'll wait for a sale or something then. Don't think I'll be getting it at launch now.
As someone who loved Pikmin 1, hated 2, and liked 3, this game sounds moderately intriguing at most. The lack of challenge combined with the length of the game are huge turnoffs. Pikmin 2 was much meatier than 1, but I found it to be tedious to play through. In 4's favor, it does look to have a greater variety of environments, which may help to carry it's longer playtime.
As I read into the review more - I would have put the game lower. Taking out the real co-op for shooting gems, stars, pikmin chips, whatever is a significant downgrade to the co-op play on 3 in my opinion.
I really hate Nintendo's approach to shooting things which doesn't help gameplay at all's approach to co-op this gen.
All the reviews of this are great. I haven't done any pikmin, but this looks really colorful and fun. I need something outside of dark metroidvanias.
Looks good. On the wish list.
Great review @PJOReilly. This will be my first ever Pikmin game and I’m really looking forward to playing the full game on Friday. The visuals in particular look absolutely gorgeous!
By the way, the game isn’t even out yet and it’s somehow got a 6.7 from three user ratings.
Return of the King.
No time limit is definitely a plus for me, can’t wait to play this.
Sounds like it’s more like the 2nd game then 1st and 3rd. That alone is pretty divisive.
"Then 2013’s Pikmin 3, as fine as it was, added a few too many moving parts to the mix, removed the dungeons and, overall, ended up feeling like the best-looking but least focused experience of the bunch." These preambles to the review are always so ludicrous; but what better way to tell me that this reviewer has wrong opinions? Also once again, according to NL, the newest game is the best one, imagine that!
Pikmin is my favorite game series of all time. I cleared my whole weekend schedule clean of anything that can bug me. Friday after work then saturday all day and all day sunday Ill be playing Pikmin 4. Iv waited for almost a decade for Pikmin 4 and now that its finally here I almost wanna cry lol
@SuperWarioWorld New Nintendo baby, no bite but lots of bloat
@steely_pete screw fans, bring in the casuals, that's how I like my sequels
Friday will be fun. I came to the realisation that games are not perfect and I will always find something I do not like. In this case I dislike having a main character who has no character. Still there is so much right with this game (from my experience with the demo) it would not make any sense to miss out on a gem.
Congratulations Pikmin 4 team, alot of very positive reviews.
@BLD Amen, by a long shot
Easy and accessible with mainstream appeal? Screw it, I'm gonna try giving it a chance. I really love the idea and aesthetic of Pikmin and I'll try my best to enjoy this one! I loved Metroid Dread despite despising that genre, so maybe I'll love this one too.
Super excited for the franchise. I’ve always regretted during the Gamecube days that I skipped Pikmin.
With 3 (Deluxe) on Switch, I’ve picked it up about a year ago but I haven’t even put the cart into the console yet. I still want to play it but it’s the perpetual backlog is hitting hard.
I have a feeling once Pikmin 1 + 2 get a physical release, I’ll grab that and 4 just to get over my Gamecube regret and hopefully plow through them all.
Glad the series is in good shape and reviewing well.
Also, who doesn’t love a doggo?
The 30+ hour playtime is something that gives me pause. Not that it's a bad thing, in fact I'm more than okay with it if it's meaningful content, it's just that with me still being busy with the behemoth that is Tears of the Kingdom I'd like my next game to be a much shorter experience.
I'll probably pick it up, but not right away.
Can't wait to boot this up tomorrow night (at least, where I live). This is the first time I've ever actually been hyped for a Pikmin game and the demo further solidified that hype for me. Definitely the "Pikmin 3" I waited for.
My only question is whether to get physical or digital….sounds awesome!
Oatchi never dissapoint.
Nice. Just waiting for my preorder to ship now.
The fact that they say the campaign is 30 PLUS HOURS. I’m like I’m gonna kiss you reviewers you beautiful magnificent people you don’t understand the levels of hype that makes me that this’ll be a nice long game that I can take my time and not worry I’m rushing through like I did with Pikmin 3 on both Wii U AND Switch. I’m extremely excited for this game and with respect to both reviews on this the cons are unimportant to me so while they made this review a 9/10 to me remove that and it’s a 10/10 and I’ve gotten a lot of those this year so I am HYPE.
That's basically the pikmin game for me then. Great!
No mention of the different playstyles? Which one did you use and which ones did you think were good or bad?
@PessitheMystic I think the guys at Nintendo just happen to really like dogs. Also, don't be too harsh on people saying "doggo", the Venn diagram of Nintendo Life and Reddit users is a circle.
@NintendoArchive Metroid Dread, Tropical Freeze, Astral Chain, Bayo and even Breath of the wild that allows you to just skip the entire game if you dare, they all would like to have a word with you buddy.
I mean sure there's Odyssey for example which I agree lacks challenge and has arguably too much content for its own good, but really that's a bit of a bold statement and it doesn't really hold up even just on this current generation. Come on.
I might have to give this one a chance at some point. The dog is a real draw for me. The only other Pikmin game I tried was 3, and it kicked my ass all over the place. Either my pikmin would all get murdered, or I'd run out of time trying to make my way back. Maybe I wouldn't be as terrible as this one. Plus, that dog is adorable.
Nice to know it's a solid entry. I wasn't very sure about it but I'm gonna use one of my coupons with Pikmin 4. After I finish Zelda TotK, that's the one I'm gonna dive into
@mlt One of those came out 9 years ago, on the Wii U, another two are platinum developed, & another still I beat with 8 hearts & no champions(not too difficult to picture doing it with three), even so its irrelevant that you can make a go for the end from the go. That leaves Metroid Dread; not seeing a need to make any revisions to my previous statement.
I’ve downloaded and preloaded Pikmin 4, so I’ve already been eager to give this series another chance after liking the demo. Even if Oatchi is OP, I think this will finally be the one to get me into the series. If all goes well, I might play through the series in reverse!
Eurogamer gives Pikmin 4 a 10/10 ... gives TotK an 8/10 ... ... ... Words fail.
@Nintendencies I get that. I just played pikmin 3 deluxe for the first time as my first pikmin game this February and I gotta say, its waaaay more fun than it looks. I'm not a huge real time strategy guy but the games (I'm now currently playing the 1+2 bundle) just really do something right, for me at least.
Can't wait for this! Er, well, I guess I can, because even though I've pre-ordered I've been re-playing all the games starting from Pikmin 1 and I'm going to wait until I finish Pikmin 3 before I start this up. It will probably take me at least another week. But still, I'm excited! I absolutely adore Pikmin.
Big bummer about the co-op. It's not a big deal for me because I don't have anyone who wants to play it with me anyway, but man having a full co-op mode sounds like a lot of fun.
@PessitheMystic
Not so sure about Luigi‘s Mansion 3 anymore but didn‘t the dog take a minor role there? I agree though, Yoshi would be fine without Poochie like in the original Wooly World.
I guess it depends on how it‘s implemented. If it‘s not annoying or boring I‘d say it‘s ok but they really should come up with something else in the future. How about a friendly Boo in Luigi‘s Mansion? Or E. Gadd‘s son? You have a good point.
@PJOReilly can't they?
I’m glad to see Pinkmin 4 review well. Very excited to play this one!!
I will get it but on BF like everything else for the rest of this year. Zelda and Story of Seasons have me on lock.
Definitely will buy it as soon as I finished with all the other Nintendo games that just came out such as Advance Wars 1 + 2, Sparks of Hope, and Fire Emblem Engage.
people acting like adding a dog to the game isnt hack are behind the zeitgeist by like 30 years. simpsons did it in the 90s.
on top of that, why why WHY is it a dog? why is the dog olimar scale? wouldnt dogs be godzilla sized compared to olimar? it coulda been a beetle or something, that acts like a dog!
it may work for the game, and i believe it does, but that doesnt mean "adding a dog x number of sequels/episodes/seasons in" isnt a well worn trope and completely uncreative. ✌️
PS - drawing the dog without a nose is really bad and weird. its a dumb looking character, and totally out of place in this series IMO.
@PJOReilly
"Can opinions be wrong, though?"
Yes, they definitely can.
not that you are wrong in this case. ✌️
I have never played a Pikmin game, but after playing part of this demo and reading the review, I plan to play 4. Glad to hear that there are no artificial, aggravating time constraints. Life is stressful enough, and I game for enjoyment, not more stress. If some gamers want time constraints, they can set a timer on their phone.
Good review. I played thru the 1st a couple weeks back so I'll give this a go.
i also wanted to add:
It's not "Real Time Strategy" if you can rewind! 💀
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Bah… I hated those procedurally generated “dungeons” from 2 … that’s why Pikmin 3 is the best Pikmin and in many ways superior with it’s designed experience in the overworld.
Sad to hear the underground “dungeons” are back.
Buying this day-one though because I love Pikmin.
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@Scarmucci no… they are right with the scores … I will visit that site more often. Thanks for the info
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thanks for the review!
you have almost certainly confirmed what i already believed to be true:
i have never liked the direction this series has taken with each iteration, and this game is going to be no different.
but thats okay! i have lots of great games, that are for me. this one isn't!
i will say however that i was fully expecting an 8, given the final 1/5th or so of the review. totally fine! but i thought the list of complaints, namely bloated, underutilized mechanics, and not really co-op, were actually pretty damning.
Pikmin was such a lean and mean title, perfectly balanced and tightly designed, and each sequel has been... not that 😕 and we get further and further from it.
thanks again! ✌️
PS - sorry for feeding the troll, everyone. they shall henceforth be duly ignored 😊
Good to see it’s a great game! I’ve only played Pikmin 1 and haven’t touched 4’s demo yet, been meaning to play more of the franchise so I’ll consider giving it a go in the future. The game looks gorgeous too
@YoshiF2 those dungeons did feel like a huge distraction from the Pikmin game loop.
@-wc-
a beetle or something would have been a pretty good idea, some kind of enemy species that has been persuaded to be good, kind of like Slimer in Ghostbusters, or something.
and agreed on Pikmin 1, they got it right first time. Same with Luigi's Mansion for me.
@Duffman92
the Poochy levels in the 3DS Woolly World were pretty good.
I love how absurd it is in Yoshi's Island.
You have a baby riding a dinosaur, riding a dog.
@FishyS I mean - not seeing the time limit for Mario Wonder made me PERSONALLY really happy. I disliked the time limit. I just wanted to explore the levels at my own pace and admire things, but no, the timer kept pushing me to beat the level.
Personally I loved the agency, it wasn't even like it was stressful, as long as you got one part you were fine, it just made me feel like Olimar a little bit, like you had to get off that planet before it was too late. It also pushed me to improve my run on future playthroughs. Maybe we had a mode where there was a time limit and a mode where there was no time limit or something, then both type of fans could enjoy the game.
I also think a difficulty mode would have been neat - I mean 3DX literally had multiple difficulty modes.
But each to their own - I'm excited for Pikmin 4, with or without a time limit. Just prepared for people to ignore the fact I'm excited for Pikmin 4 and hyperfixate on the fact I like the "time limit".
@PessitheMystic Really, Splatoon 3 already added a dog-like companion (sniffs out treasure, attacks enemies on command), it just happened to be a salmon
@MrFrog No one is going to complain about your perfectly valid opinions this far down in the comments. Plus I think liking the time limit is kind of the default for past fans, although it's a little weird the series keeps going back and forth on that so maybe it's half and half.
As for pikmin 3, personally I kept starving to death in early game so the fact that there was a long-term time limit never effected me. 😝 I don't necessarily dislike a global time limit, but having that plus having a daily exploration time limit plus starving to death if you get lost during the day and didn't happen to find a banana was too many time limits in my opinion. Especially since the game is set up in a way to just beg you to leisurely explore it. I'm happy for pikmin 4 regardless; after Pikmin 3 I was very hesitant about it until I played the demo.
Agreed difficulty modes would make sense.
Not sure how I feel about the killing of baby snagrets.
@PJOReilly just want to say I really like the new "Accessibility Features" sidebar widget thing. I haven't noticed it in previous reviews, but I will look for it from now on!
@NintendoArchive totally ... I rather be playing on the surface with the ocassional cave than some "unrealistic" floating pathways that feel more like a generic maze.
I prefer well designed experiences ... creativity in the environments... puzzles within nature, that's what Pikmin is about. Not just boss rushes in generic dirt hallways.
@FishyS I'm not actually a longtime fan tbh, I'm new to this series myself. Also ouch! I usually just used the map and found the fruit very easily, although I also had played the first few pikmin before 3 so I had some experience under my belt.
Yeah, difficulty settings would help greatly. Like I really want a challenge, I liked the time limit, the day limit etc, and would love a mode dedicated to that, and for those that dislike all those limits, there could be a more chill mode. I'm really hoping nighttime will satisfy me on that front.
Pikmin 2 is an all time fav of mine and I liked 1 & 3, but not as much. I'm glad this has turned out like the kind of Pikmin game I would really like. Cheers for the review.
@epicgamner
Maybe one day they will do something that gets my attention. I'm late to a lot of things, I only played a Kirby last year (even though the game didn't make me a fan, I tried it at least)
I'm glad you're enjoying it though, it's a great time to hop on board! I guess the game feel is hard to get across in trailers. Funny enough I really enjoyed Tinykin though (Pikmin inspired platformer)
I have never played a Pikmin game before. I thought that Pikmin 4 may be a good place to start, but after reading that it is apparently a very easy game I will probably pass. I prefer a challenge.
i don't care about pikmin but the doggo is cute and is a good addition
@JJtheTexan yes, it's cool isn't it! You can click on it for a much more thorough look at the ins and out too.
@Pupuplatter Doggo
@Nintendencies i have tinykin! Havent played it quite yet, but plan to soon. the steam summer sale yielded many such purchases
Regarding the co-op; I'm not saying that it's a suitable replacement for a proper two player mode but for a parent with a young primary school kid, it was actually a welcome innovation. I don't want to necessarily play Pikmin's campaign as a multilayer experience, but being able to help my son get through the demo was a nice alternative way to play the game.
I like Pikmin and played 1 to 3, but sounds like this is not challenging so I will skip it. 3 was nice but too easy.
If there is no challenge it’s just not really fun in my opinion. Same problem with a lot of Nintendo games these days it seems.
Great review, nice to see a Second Opinion even though only slightly differing, and can't not mention the Accessibility Features section, what a cool addition!
My physical copy has just arrived so a day earlier than the official release and I have no doubt about what I'm playing tonight!
@YoshiF2 The thing is, from what I've seen in the trailers and also according to Pikipedia (haven't played them myself even in the demo since I didn't have the time for it) the caves in 4 are fixed instead of randomly generated so you'll probably enjoy them much more, I certainly will as someone who also isn't the biggest fan of the caves in 2!
@epicgamner
It was just pure joy to play, a little on the short side but it invoked that rare childlike glee in me so I hope it can do the same for you.
Oh I know what you mean, my wallet has been a victim of many a sale poor thing.
@Duffman92 Happy to see someone actually consider my actual point I was trying to make ✌🏻
@NintendoArchive yeah well, to each his own I guess. I personally think they're getting better in that regard since the wii days, difficulty wise I mean. Those games I've mentioned plus stuff like hero modes in zedla and reviving old school franchises and also acknowledging hardcore smash players after brawl, acknowledging hardcore mario players with mario maker, and also launching their own competitive shooter for which they are holding official championship. I really think in the broad scheme of things they are improving in that regard.
4 is nowhere near as good as 3 but still good, the music is meh af tho 3s music was so good, also mission mode in 4 sucks now
Lack of time constraints? Sign me up. It was the only thing I disliked in the last game. I know many love challenges, but I just want to have a good time in games.
@mlt those are fine points, but aside from hero modes which is often just a bandaid, all those other examples given are multiplayer games, so not really what I'm referring to.
@Nintendencies yeah, that and lil gator game are next on my to play list
@epicgamner
I loved Li'l gator game as well it was so fun (so much better than a short hike IMO) You seem to have some good games in the backlog there!
@Nintendencies really? Better than a short hike?! that just bumped it up a few spots thats for sure
@epicgamner
Take it with a grain of salt because it's an unpopular opinion of mine. Short Hike was nice but I don't think it's the masterpiece everyone seems to think it is. But Lil gator gave me the feeling I think Short Hike was trying to do.
I cannot wait for this to arrive today, i'm really glad it seems to take most inspiration from Pikmin 2 although i'm slightly worried by how many reviews are saying how easy it is, 1 and 3 had the time management aspect as a challenge, 2 used harder enemies to challenge you in its place so i am a little worried if 4 has neither but it seems to have new elements like side quests and lots of NPCs which are new to the series so maybe they'll help in that regard.
Either way Pikmin is a jewel in Nintendo's already bling-tastic catalogue of franchises and i really, really hope 4 sells finally sees it achieve commercial success, god knows the series thoroughly deserves it.
This game is 10/10, no doubt
@Nintendencies A Short Hike was decent, I enjoyed it, but I can't help but feel a lot of these indie games that are overly praised are getting a boost because they are cheap and easily accessible, often being "baby's first game". Not that this is true for all indie games of course, but I've definitely noticed it with some simple games like that.
@Switch_Pro
You might be on to something there. It's not a bad game but I was left saying really? What was all the fuss about, am I missing something? I felt the same about Night In The Woods as well.
@Brydontk F-Zero weeps
@Nintendencies This is the digital equivalent of going to a Mexican restaurant and announcing to everyone that you're not interested in Mexican food but you hope they enjoy their tacos and enchiladas.
@BAN
Well when you put it that way xD
Meh I was just trying to be nice. I know it might not be Nintendo's biggest IP but I know it's very important to a lot of people and I wanted people to enjoy it is all.
I finished 100% of the game and am close to getting all platinum medals for the Dandori challenges. It's the perfect game for playing on the bus. Getting the platinum medals are so rewarding. It usually takes me 3-5x of practice on the hardest challenges to get the rhythm down.
Finally playing this, long time past the release hype etc.. noone will probably read this, but can I just say the barrage of messages and cut scenes and on-screen instructions and all the rest, in the first couple of hours is ***** tiring.
I'm lucky these days if I get to play a game for an hour.. currently I've had 3 sessions probably 30-45 minutes each and I feel like I've actually played maybe 15 minutes all up.
I'm sure it will open up soon, but honestly it's been a let down so far. This is from someone who enjoyed every other Pikmin game so far
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