Few RPGs, or video games, deal with war and hope in the face of tyranny like the Suikoden series. Konami’s prime RPG series, created by the late, great Yoshitaka Muriyama, is beloved by those who have played them – particularly the first two. They’re about the underdogs, about those who want better for their country, and not at the cost of a life. In the face of war, we push back against tyrannical empires and oppressive governments in order to give the people, and the oppressed, hope and a better life.
But Suikoden isn’t just about war. As is written in the Chinese epic The Water Margin, on which Suikoden is loosely based: “A close neighbor means more than a distant relative.” These games are all about interpersonal relationships and conflicts between friends and family, and they never shy away from the morally grey. But when ideals are challenged and faith is shaken, how does one maintain those bonds? Suikoden manages to balance topics of oppression, racism, politics, and familial relationships and friendships with delicacy and heart.

Released on the PlayStation in 1995 and 1998 respectively, there’s a timelessness and relevance to Suikoden I and II that still feels important. These are two excellently-paced, snappy RPGs that go by in the blink of an eye. And with Suikoden I & II HD Remaster: Gate Rune and Dunan Unification Wars, they feel smoother and snappier than ever before.
The HD Remaster is based on the Japan-exclusive PSP port of the first two games, and includes all of the bug fixes and improvements there, such as eight-directional movement, widescreen support, movie galleries, and a place to listen to both games’ beautiful soundtracks. And you can also dash right from the get-go without the need for the Holy Rune.
These are, largely, the very same games from the '90s, but that’s by no means a bad thing. Auto-battle and (later on) fast travel come as standard, but the Remaster adds a few new features to the package. You can speed up combat at the press of a button – or two presses once you’ve recruited a certain character. The menus have all been tidied, it’s much easier to compare characters’ equipment when buying new gear, and both games' localisations have been cleaned up, particularly notable in Suikoden II, which suffered from some often-criticised mistranslations.

The visual department, however, is where both Suikoden I and II have received the biggest glow-up. All of the backgrounds — from battle arenas, towns, and even the world map — have been improved dramatically, and everywhere looks fantastic. This hasn’t come at the cost of the beautiful sprite work either, which the improved lighting and colours have enhanced. These are not the vaseline-filtered sprites we’re used to seeing in some other HD Remasters. And all of the character portraits have been improved, too, most notably in Suikoden I, where character artist Junko Kawano has returned to breathe new life into her work.
Both games look absolutely fantastic on Switch, particularly on an OLED. This is the way to play them, in our book, even if the Switch versions run at 30fps. And there are very few performance issues, though only in Suikoden II in scenes where there’s lots of fire or some extremely long spell animations.
There are a couple of baffling changes (or lack of changes) that are either present or missing in the HD Remaster. First, inventory management in Suikoden I is a chore. Every character has their own inventory, most of which will be taken up by equipped armor and accessories, and there’s no shared inventory for items or spare equipment like in the sequel.

Less annoyingly, though still notable, fast-forward in combat also speeds up the battle music, something we hope Konami will fix. And fast-forward is only available in standard combat, meaning if you want to run on the world map, you still need to add a certain Star of Destiny to your party.
But perhaps the weirdest thing is the addition of autosave, which you’d think is a godsend but is actually pretty poorly implemented here. Autosave only activates when you walk into a screen with a Journeyman’s Orb, a save point. With a few long stretches of battles and dungeons, and some particularly finicky character recruitments in Suikoden II, this can actually hinder progress. It’s only useful in a few instances where you can’t reach the save point on a screen before a forced battle, but these are few and far between.
These issues don’t really take away from the games themselves, however, and both play excellently to this day. Suikoden’s simple turn-based combat is elevated by its speed and its variety of characters, and you’ll need to select just where in your lineup each character stands. Short-ranged characters can only attack in the front row, while Medium and Long-ranged can go from the back. Certain combinations of characters have Unite Attacks, which use both characters' turns but also allows them to do devastating attacks to either a single foe or enemy group.

The Runes also have multiple uses – some give characters access to magic or special attacks that allow them to hit multiple times, while others provide them with status effects that enhance attack or deal poison or elemental damage. Not all characters can equip Runes, and in Suikoden II, multiple characters get access to multiple Rune Slots, allowing you to customise your party in multiple different ways.
Turn-based combat isn’t the only way to do battle. In both games, you’ll also need to take part in one-on-one duels where you have to learn how to react to your opponent depending on what they say in a rock-paper-scissors style format. Attack beats Defense, Defense beats Special Attack, Special Attack beats Attack. These are incredibly cool and always come at poignant moments in the narrative, adding to the weight of the story.
Then there are the Army Battles, which vary between Suikoden I and II. In I, that rock-paper-scissors formula carries over, but with Attack, Ranged, and Magic. Some characters have abilities that allow you to see what the opposing army is going to do next, or you can use other characters to buff certain attacks. It’s simple, but effective.

Suikoden II’s army battles, however, play out like a miniature strategy RPG. Many of these are scripted, with most fights highlighting the sheer gulf between your own rebel army and the Highland Kingdom’s forces. That can be pretty frustrating, and some of these battles are a little slow, but narratively, they work.
Then there’s also the series’ defining trait, the 108 Stars of Destiny, which embodies the series’ focus on communities and the power of unity. Once you get a castle, you can start recruiting an army of characters to either help you in combat or live at your base to help out in other ways, such as running shops, opening a bath house, growing crops, or even running a restaurant. Some of the event triggers for these, mostly in Suikoden II, are frustratingly vague, so without a guide, you'll struggle to get all 108. But it still never gets old watching your base expand and fill up over time.

What impressed us most about revisiting these games isn’t just how well they’ve both stood the test of time, but just how ambitious they are, and how effectively both games fulfill that ambition. Suikoden might be simplistic on the surface, but it laid the foundation for the rest of the series that was largely unshaken for five mainline entries. Suikoden II then took that formula and ran with it, improving it in almost every single way. It truly deserves its status as one of the best RPGs of all time.
Conclusion
While not as feature-rich as some collections, Suikoden I & II HD Remaster: Gate Rune and Dunan Unification Wars proves that these RPGs have largely stood the test of time. While the issues with this remaster don’t take away too much from the original games' brilliance, we think these classics deserve the very best. Boasting ambition, narrative stakes, and heart that few other RPGs of the time can muster, Suikoden burns bright in its origins, and we hope Konami sees just how important this series is to many and makes a handful of tweaks.
Comments 59
The best RPG series that deserved so much more.
This is an important game.
If anyone wants to delve deeper into our medium, this is the kind of games they should behold.
What bothers me is how reviews are raising points like not applying modern "standards" to landmarks of the past. Those games do not need to be watered down and simplified. They are perfect as they are.
Man it looks purdy. Glad you can speed up combat.
Looks like pretty much all the issue were present in the original versions, that is a very good sign
I’m guessing the other console versions are 60fps? It’s a shame the Switch version is only 30, I’m sure with some more effort they could have made it 60.
Were the originals 30 or 60? I played the first game recently and didn’t notice any issue so if it was 30 then this isn’t really a problem. You could argue it’s more authentic 🤣
And before anyone says “it’s an RPG it doesn’t make a difference”, it does. While it may not affect gameplay, you can still notice it when moving about. 60fps will always look and feel better, regardless of genre.
I still don’t know whether to get this game. I’ll check out the video review. I played the original a couple of years ago and always planned to do the second game (both on the PS1). Playing the second on the Switch is much more convenient, but I’m still not sold on the new look. I do love a good retro game and the graphics that come along with them. Decisions, decisions….
I always turn off autosaves in games, so glad to hear there really aren't any downsides to the game for me personally.
Gonna wait a bit before buying though
Thanks for the review, looking forward to finally playing these games myself when my copy arrives and I have the time for it (not anytime soon considering the games I'm already playing and Xenoblade Chronicles X later this month, but still) - fingers crossed that at least some if not all of the issues mentioned will be fixed through patches and that the game will run even better on Switch 2 than it luckily already does overall on Switch!
For those in the know, a hugely important addition (unfortunately in a day 0 patch, but oh well), is the option to remove the time limit for some events in Suikoden II. That was my only hope, and they added the option to remove it.
Can't wait to start (re)playing it. It's supposedly already on its way to my home.
I can't wait to play them again! It's been ages since I did last time, but I hold fond memories from them.
I hope they release a patch to fix the few issues, though.
I missed these during the PS1 era and was more on the FF7-9 train.
One for the backlog. Working my way through FF7 Rebirth on PC at present and then will be moving onto XCX. Summer will then hit and I will be back to surfing and paddle boarding at all opportunities.
Welp, on the wishlist you go, then! Looks great and I think I can live with the downsides
Terrible character portraits. They really ruined them, now characters lost their charisma. Wont buy, Suikoden II deserved top art, not this cheap treatment.
Probably not gonna start this when I get it as I am more excited for Assassins’s Creed but still very excited to retire my original games. I hope Konami remasters the entire series.
@Tetsuro Curious about your thoughts, because the Suikoden II character portraits have, for the most part, merely received a slightly upscaled, less pixelated update. Sure, I myself am partial to the pixelated look, but they are for all intents and purposes the same.
Suikoden I has received completely new art, and frankly, I prefer the new portraits. The original had some pretty bad ones in there (Flik), and they are now more in line with every Suikoden game that came after. The one I loved from the original, Odessa, has received an upgrade that basically keeps the charm of her original portrait. So... Personally I am happy.
But even if I end up disliking this remaster (the sound effects in some early footage was GRATING), I still have them on PS3 and even on original disc, so... no complaints from me.
Those aren't the same portraits upscaled, have juvenile traits while originals have rough traits. Looks like if the original japanese artist got replaced by an european cartoonist. With all due respect to european cartoonists. Now give the same treatment to Fox McCloud, I bet that Starfox passionates wont be happy. It was a charismatic high value game for the time, this treatment is unjust. I still have my original PS1 copy, cover tells everything, how rough/adults, were some characters, like Victor and Flik, even with high definition art. I can't share a photo, but... Anyway all received this new juvenile useless cheap look.
Thanks @AlanaHagues for taking this one! ever since your eiyuden preview, I hoped that you'd end up reviewing that game and these 👍 (two out of three ain't bad 😄)
I'm getting this on payday! I loved Suiko 1 almost 30 years ago 🙀 and I never got around to playing 2, so I feel like the absolute perfect audience for this game. It's been a long wait! Thanks again for a lovely review. ✌️
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I think the graphics are ugly like some budget HD 2D clone. It’s putting me off buying it
Suikoden II is one of the greatest JRPGs ever. The sheer volume of sprite animations for ‘cut scenes’ is incredible. There is more emotion in many scenes from this game than most modern titles with 100x the power.
@GravyThief My recollection from playing some Suikoden 2 a few years ago - supported by a browse on YouTube - is that the original ran at 30fps, which was standard for the PSX (albeit a step down from most SNES games' performance). With that in mind, I'm not disappointed in the remaster framerate like I was in the performance of Paper Mario: The Thousand Year Door or the MGS Collection.
@-wc- I am so happy for you that you get to enjoy Suikoden II for the very first time. In a lot of ways it is superior to Suikoden I, but I view them as one game, since the second really can't exist without the first.
And once you have enjoyed the second, the third picks up again after the second, and I personally feel the pay-off is wonderful, tying things together. So if you can find a way to play it, well worth it.
Nice, now I can see what this Luca Blight fellow is all about. I hear he's quite the rascal
Glad to see this is considered a good remake, especially after such a long time since its announcement. You can never be sure there aren't any glaring issues until it finally comes out, you know?
I'm not itching to play it right away since I only just played the original last year, but I am very curious to see if the story comes across more smoothly with the updated translation. My biggest issue with Suikoden on the PlayStation 1 was its rather awkward English script.
I have a family member who is interested in seeing Suikoden, so I may do another playthrough soonish, using this version, depending on circumstances.
It's nice to know how good it turns out to be, here's hoping Konami remastered Vandal Hearts 1 & 2 next.
Konami seems to be better at releasing collections of their older games so maybe they should just do that from now on. Better than more pachinko right? 😛 Are 1 and 2 separate from 3 story-wise?
And please Konami, another Contra collection, and Requiem plus the 3D Castlevania stuff. Too greedy?
What a beautiful game.
My copy is supposed to deliver Monday. As I've already played through the PS1 versions, I'll probably only boot these up to give them a glance and then shelve them until a more opportune time to fully enjoy them.
@Daniel36
hey! 👋 you are the Lifer I most associate with this series, so I guess this us our day! 🥳
lets be honest, 8/10 is a perfect score for a release like this ✌️ I'm over the moon!
I have played Suiko 1 AND 3 to completion! 2 is the missing link! I remember, 2 was already selling for crazy money by the time I was getting to it (which wasnt very long after release, in the scope of things.)
I can't even choose a favorite between 1 and 3, so I'm beyond excited to finally play 2! my only reaervation (and it's not a big one) is that i wont be able to "link" across 2 and 3 with my save, but since ive already loved 3 without doing that, I feel like I'm not missing out too badly.
Thanks for reaching out! I'm getting this on Friday so I'll be sure to check back in with thoughts 😊👍
@-wc-
Linking a save file from 2 to 3 gives you only an extremely minor thing - it unlocks two bonus performances in the Budehuc castle theater.
I believe the stories of the plays are based on stories from the first two games, which explains why it's only there as a save data bonus.
Since I played Suikoden III digitally on the PS3, which doesn't have a way to transfer PS1 save files over, I didn't have the ability to see them either.
But aside from this, the only other thing that changes is that some of the Old Books that refer to the previous wars will use the names you gave them rather than the default names. It's really really minor stuff.
Don't know when my copy will arrive. It's meant to come from Queensland but they are dealing with Tropical Cyclone Alfred.
Thanks for the review. Since the time this was announced I've accumulated a decent backlog (for my standards) so unfortunately not picking this up soon, but glad for everyone else and that it's a winner. Who knows, maybe by years end if I can, never played them despite older sibling having ps1 copies
For me, the true ending requirement for Suikoden II is terrible and really soured my opinion of that game back in the day. You basically need a guide to achieve it, even if you've already recruited every character, you still won't get it without meeting specific requirements. Which is a shame, because the rest of that game is an S-tier RPG.
Any word on if Konami altered the script? I know it says it fixed localisation errors from wayback when, but specifically I mean:
Have they made changes to bring the original script or game's visual content up to the "more sensitive" standards of present day society?
I played the Mario RPG remake on Switch, and was shocked to discover just much ended up censored. Even mild stuff, like calling someone "crazy" got nerfed. They changed a ton of dialogue and some of the graphics, and I felt sad about this. Sure the overall game was still good, but why make those changes?
Someone will say "times have changed", but I don't care. If that's the case I'll stick to the originals.
I didn't care about it in Mario RPG because it was a disposable distraction.
Suikoden I and II are a masterpiece, and I want nothing changed. A graphics update, fine. An optional speed up button? No problem. But do not butcher the purity of the original vision, and do not try to "remove" problematic issues.
Criticisms about needing a special star of destiny to run faster are silly. Finding that star of destiny, and unlocking the ability to run, WAS the game! It made finding the stars fun because they augmented your abilities.
Can you imagine a modern reviewer looking at an old school 2D Mario and saying: "Mario needing to collect a mushroom to get bigger is so archaic, Nintendo should address this problem by adding an enlargement button."
That inability to run in Suikoden, and the need to get that special star of destiny? That's not a flaw needing addressing. That is the game.
I agree with everything @Princess_Lilly said
In terms of the translation fixes im curious to see if the names of 2 plot relevant swords are fixed also i imagine the honking cat no longer honks.
Glad to hear it's a decent port of this duology! It's been such a long wait.
I have fond memories of playing Suikoden 1 during college in the 90's and now I'll finally have the chance to play the sequel, too.
What a treat to have this high quality series revived on modern consoles! I'm hoping they bring out more Suikoden remasters, based on the praise I've heard from other readers here on NL.
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@DiamondJim
The backgrounds look like they were made in Corel Draw 10, which was amazing. But not '2025 remaster'-amazing.
Still, it's a big step up from Dragon Quest 1-3, which still hurts my eyes just thinking about it.
Both of these games arrived in my mid to late teenage years on PS1. Suikoden 1 was a pleasant surprise in those days when I was yearning for some Super Nintendo style 2D RPGs. Then when Suikoden 2 landed during my senior year of high school, I was so excited and not disappointed by a moment of it. These 2 are at the pinnacle of 2D turn based RPGs for me.
I’m stoked for this release. I only played the first and not the second, so it’s going to be a fun adventure. I was debating on whether or not to pick this up on the Switch or PS5. I decided for the Switch since I realized I’ll be doing a bit of traveling in the next couple of weeks, and there will also be a lot of down time at my job.
Always been curious about the Suikoden series. And Konami made some underrated games back in the day. Glad to hear this remaster collection turned out well. Def think I’ll try this out once I clear some more of my backlog first.
GameFaqs did a poll of the 100 Best PS1 Games of All Time. There were a few hundred respondents.
Suikoden finished #18
Suikoden II finished #10
@-wc- And you are the Lifer I associate with friendly banter! So good times for us!
@EarthboundBenjy Played it fairly recently and I don't even think I visited one performances in Budehuc. That is my only complaint about the Suikoden series. A lot of optional "mini-events" that I always skip for story reasons. "What? An army at the gates? Hang on, I need to find some ingredients on the other side of the world for this dish and I am also about to watch this play... lemme take a bath real quick."
@Sketcz To be fair, there were some pretty bad mistakes in these games. Masterpiece or not, spelling mistakes are blegh. That, and some egregious out of place swearing that I hope they removed, because it is very unbefitting a fantasy world with a very different pantheon.
@Teksette So many people about to play part II for the first time. I hope you will enjoy it as much as I did way back when!
@Kraven Enjoy! I think Suikoden II is better when you play it straight after the first, but obviously it's up to you.
@wuntyme8 It is well worth your time. They are not overly long games. Especially the first doesn't take long, but pays off emotionally, if you ask me.
@EarthboundBenjy
hey, thanks for the gentle spoilers! 😅 I never would have looked that up, for fear of actual spoilers! 😂✌️ i feel so much better now that i know i wont be missing out on this feature, playing the switch editions 😊👍 cheers
Konami, it's time for a new:
@brakeman90 @GravyThief
The original was 60 FPS. The Switch getting mogged by PS3, Wii, Gamecube and now PS1 remasters is hilarious.
@Dimjimmer So I booted it up on PS3 and it looks like I was wrong! Exploration occurs at 60fps in the original, though it looks like battle scenes (which feature polygonal geometry) animate at 30fps in the original. Which makes it quite lame that the Switch version is 30. Whyyyy can't studios get games to run on Switch as well as they did 25+ years ago
(I'll be buying the remaster on Steam Deck)
A follow up to my last post, lest I seem too negative: I'm super excited for all the new folks discovering the series, and it sounds like the remaster is excellent overall!
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@brakeman90 Honestly, what does 60fps do for an RPG anyways? I honestly don't really feel a difference. It plays the same, pretty much, except for the diagonal movement and walking being a tad slow while running feels too fast... but that is nitpicking on my end. I don't think I would notice a difference...
@Daniel36 I hear you - it's not as essential as it is for action games. That said, there are a few reasons why lower performance is disappointing for me: (1) anything running worse than it did on original hardware is a step down, and dispiriting; why can't something that ran at 60fps on a PlayStation run at 60fps on a Switch? (2) For some folks - not all, of course - the lack of smoothness is apparent. This is especially prominent in top-down RPGs, because a lot of us grew up with games in that style on the NES, SNES, and so on that ran smoothly at 60fps. So a step back from that is jarring, and makes the game feel choppier than the ones we grew up with. To that point, I remember being bummed at the time when N64/PSX games ran much less smoothly than the previous generation, and being thrilled when the PS2/GC era was smoother once again.
In short, it's hardly a huge deal. Just disappointing, and reason enough for me to buy an alternative version of the game. If the Switch was my only console, I'd play it there.
@brakeman90 Now that you mention it, movement does feel a bit choppier. But I can take the bad with the good in this instance. I do love Suikoden dearly.
Yeah, it's much better to have a less-than-ideal version than no way to access the games! I'm keeping my fingers crossed for future remasters of 3 and 5...
@brakeman90 Awww man, you don't want 4? Sure, it's not the best, but paired with Suikoden Tactics, it was a pleasant enough... at least I think so.
@Daniel36 I'd still give it a try! I just remember disliking everything about it back when it originally released, haha.
@brakeman90 Well, the original aged far worse than 1, 2 AND 3, and was far weaker to begin with, so it will need a massive overhaul, but I am down for that. I kinda loved Tactics, though I remember rather little of it.
Great remaster and many important changes (fixing translation errors from the Japanese version!). Some people are really exaggerating with their complaints. The game is still as fun as it was 25 years ago. Additionally, in the most beautiful setting so far
So, this remaster does something kinda silly and I can't understand the reason behind it. In the first game (I haven't touched the second, so it may not be true there), they added a run feature. That's great, but they significantly reduced the original walk speed, which was originally fast enough to negate the need of a run button.
This is the first time I've played any of the Suikoden games. What I love about the first game so far is how fast paced everything is. I might need a guide to get all 108 stars, but it's incredibly addictive. I'm already looking forward to getting into the second game!!
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