
Back in 2018, a new studio called Too Kyo Games was formed, with the main creatives behind it being Kazutaka Kodaka (the creator of Danganronpa) and Kotaro Uchikoshi, the director of the Zero Escape games. Four projects were unveiled as part of the studio’s reveal, and while three of them saw release over the following years, it’s taken until now for the fourth one to finally see the light of day. That project is The Hundred Line – Last Defense Academy, a visual novel and tactical RPG hybrid that combines the themes that made Danganronpa and Zero Escape so beloved, and we’re happy to report that the studio has stuck the landing with this one.
The narrative in Hundred Line follows an ensemble cast, beginning with the perspective of Takumi Sumino, a high schooler living in a huge underground society called the Tokyo Residential Complex. Here, life unfolds basically as it does in the real-world Tokyo, but the days are irregularly interrupted by sirens that signal impending attack from a force of strange monsters.

During one of these attacks, Takumi is offered a mysterious weapon from a talking ghost creature named Sirei, and when he uses it to successfully rout the monsters, he is whisked away to a lonely school in a wasteland called the Last Defense Academy.
Takumi finds himself as part of a group of other high schoolers recruited under similar circumstances, all of whom are tasked by Sirei with working together over the next hundred days to use their newfound powers to defend the school and a hidden MacGuffin deep within that the invaders are dead-set on stealing. If the team fails, all of humanity will die. But Sirei is also keeping a lot of information from the teens, and thus their quest begins to not only neutralise the monster forces once and for all, but also to unwind the mystery of the conflict.

It's a thoroughly compelling narrative, buoyed by both the strong cast and the frequent plot twists that recontextualise everything you know so far. The larger-than-life personalities play off each other well, and it’s satisfying to see this ragtag team slowly reveal more of their histories and vulnerabilities as they work to become a more cohesive unit. You’re pulled forward not only by a desire to see how these characters come together over time, but also through the frequent wrenches thrown into the works to shake up the status quo and put the story on a completely different trajectory. There are apparently 100 unique, full endings, so there’s no shortage of routes to take as you replay this one.
Hundred Line is a pretty explicitly narrative-focused adventure, but it isn’t a pure visual novel—there are plenty of compelling gameplay features to help keep things moving along. As long as the plot is sticking with the status quo, the gameplay loop is typically organised around a Persona-esque system where you spend the 'Free Time' that you have in a day on various activities that can boost your character and teammates in a variety of ways.
You can do things like participating in interactions with other team members in a Social Link-like system that fleshes out each character and leads to unlocks and upgrades for better moves, grind for a bit in controlled VR battles, or leave the campus on an excursion with a limited team to explore the world via an extended board game (more on this in a bit).

More activities are slowly unlocked as time passes to give you more to do with your day, and much like in Atlus’ famed high school RPG, planning out your days and strategising how you want to spend your limited resources is a big part of what keeps the gameplay loop interesting. You’ll never be able to do everything or spend time with everyone that you’d like to, so you need to prioritise, especially given that you (much like the characters themselves) never know when the next attack may come.
When you choose to leave the campus, either for plot reasons or for resource gathering, you’re presented with a ruined world that has an almost Mario Party-like board game layout snaking through it. Each point on the board is coloured to indicate the level of risk associated with the space, and each one can give you things like item drops, enemy battles, or Etrian Odyssey-esque interludes where you’re prompted to make some sort of decision and either gain or lose something for your party based on the outcome.
Your main goal is often reaching the various unlockable checkpoints throughout the map so you can fast-travel around and begin excursions on future days deeper in, but it usually takes a decent amount of time and effort to reach the next one, especially given that movement is dictated via a semi-random card system.

We really liked this board game setup, as it features an almost perfect balance of risk and reward as you judge how far you want to push your team in search of more goodies. Not only is team composition critical right from the get-go, but the highly random nature of the spaces means that a run which is going pretty well can turn in an instant when a character suddenly takes huge damage. Plus, building up your checkpoints over time helps to give you a strong feeling of progression and makes the otherwise rote passage of days feel meaningful.
Whether on the board or otherwise, you’re inevitably pulled into combat encounters that employ an interesting tactical-RPG combat system. You have a fixed amount of ‘AP’ per turn, one point of which is spent on each character action. Every character has their own playstyle which feels like it goes a step beyond the typical class differences in a tactical RPG.
One character, for example, rides a motorcycle that gives him a lot of mobility on the field, but he also has an ability that passively grants him more armour the farther he travels in a single turn. Another has an ability that passively increases her damage output with each enemy she kills in a turn, which can be cheesed by finding ways to buff her up on a bunch of low-level mobs before taking on a bigger foe.

Things are then complicated further by the inclusion of the shared 'Voltage' meter, which goes up by a bit more every time a character attacks. When this is maxed out, you can either trigger devastating super moves or trigger targeted buffs for characters that will last for the rest of the battle. Related to this, a character who’s near death can also always trigger a different super move that acts as a big sacrifice play where they kill both themselves and several enemies in a big flashy display.
We really appreciated the thought and care that has gone into this combat design, as it feels tactically deep and satisfying without also being too drawn out to the point that it takes the spotlight away from the story. Each character having such well-defined niches and distinctive playstyles makes battles dynamic, and the difficulty is perfectly tuned to push you to make full use of your team’s abilities.
Visually, Hundred Line employs an exceptional 3D anime art style from Rui Komatsuzaki that looks great in motion. Whether it’s the creepy, Jinx-like design of Darumi or the silly frog-like Shouma, character designs are top-notch and perfectly fit with all the colourful personalities.

Meanwhile, combat encounters are all smoothly animated and feature just the right amount of bombast, especially in the cinematic shots of the characters as they unleash Voltage attacks. Best of all, this unfolds with hardly a dropped frame; in a time when new Switch releases are more likely than not to have noticeable performance problems, it’s refreshing to experience a game that both looks this good and feels like it fits well with the hardware.
Special mention goes to the voice acting, which is generally excellent. Whether it be the calculating quietness of Haruki or the gruff, angry outbursts of Takemaru, each line is delivered with a distinctive passion and verve. Joseph May turns in the standout performance here as Sirei, perfectly capturing the inherent silliness of the character while bringing a certain gravitas to the role befitting his leadership status.
The VA work is so good, that our main complaint is that there’s not enough of it. Perhaps it would be unreasonable to expect a title with such a thick script to have every line voiced, but it’s nonetheless disappointing to go from a masterfully voiced cutscene to a more muted group interaction where everyone’s lines are punctuated by groans and grunts.
Conclusion
The Hundred Line – Last Defense Academy is an excellent tactical RPG that fully showcases the strengths of the creatives behind it. A well-written and compelling story, strong and strategic gameplay, attractive art style, and passionate VA work all come together to make for a comprehensive experience that you won’t want to miss. It's an instant recommendation for fans of Uchikoshi and Kodaka’s past work, but even if you’re not so much into visual novels, consider adding this one to your library. The Switch has plenty of life in it yet, and Hundred Line stands as a strong reminder of why.
Comments 53
Pre-ordered the game on Steam a while ago and been really looking forward to playing it at launch. Glad to see that it seems to be as good as I hoped it would be.
This really looks like a game my wife would absolutely love. Might have to grab this one for her!
Woo! Nice to see it did well. The demo really made me want to see where this story goes next, so money well spent!
It seemed almost nailed on this would be great considering who was involved with making the game. As expected then! Reads spot on the kind of video game I'd really be into. Insta-downloand. Cheers for the review.
Thanks for the review, had practically no doubt Hundred Line would be so good in general and even more so for me personally as I've really enjoyed the games by Uchikoshi-san (and also Kodaka-san although I've only played World's End Club by him so far, looking forward to the Danganronpa games and Rain Code when I have the time for them) - looking forward even more than I already was to my physical copy of it and fingers crossed it will be successful for the sake of Too Kyo Games in addition to it absolutely deserving it according to this review!
Loved the demo, waiting for my import store to send me my imported japanese physical copy, I hope they'll receive my copy soon.
How's the tone feel in this? I've been able to push through the really juvenile sexual humor in Uchikoshi's other works, but it killed Rain Code for me like halfway through.
Happy to see this is being received well. Had a great time with the demo so looking forward to the full game later this week.
Is that hard to mention if there's dual audio or not?
@Vyacheslav333 That's essential info for me, to
Good to hear this collaboration nails it! Can't wait to play this, let's hope enough people will so we'll keep seeing these guys work! 🤎
There's nothing much to say because this one checks every box. I'm gonna get it soon!
I played about an hour of the demo and it wasn't really hooking me, in large part because I was disliking most of the cast (especially the boy twin). Probably play more of it at some point but don't think this is going to be a launch pickup for me.
The demo was a pleasant surprise. Definitely going to grab it at some point.
@John_Deacon 🤝
Omission of dual audio is a deal-breaker for me. No dual audio – no buy.
I'm tryna cut back on Switch purchases so I can get a Switch 2. COME ON!
Is there no physical release in Europe?
Really hoping this game does well. Tactical RPGs that aren't Fire Emblem need more attention.
@Vyacheslav333 @John_Deacon The demo had dual audio, so it would be reasonable to assume that the full game does too. And honestly it would be a deal breaker for me too.
@Jack_Goetz There isn't a European physical edition at the minute, but there might be if you leave it a while.
Does anyone know a cheap place to import stuff from? Which versions of the game have English language support?
It’s on my list but I am a little burnt out on these types of games.
@Scooby-Doo Thanks for the info. I usually don't play any demos at all. For 4-5 years that I have Switch, I've downloaded only 4 demos.
Btw, I've played Cadence of Hyrule demo not a long time ago, and it didn't have dual audio. Deleted it from my wishlist on the next day. I'm not fan of Zelda, but I am fan of CotD. Put ~45(?) hours into it. Beaten the game as almost all characters, with Coda being an exception because I didn't unlock her (yet?). Have both Hatsune Miku and Synchrony DLCs.
BUT. Principles are principles. No dual audio – no buy.
This sounds quite good, so hopefully it's closer to Danganronpa in quality than Rain Code.
I’m so glad this game turned out great! It comes out two days after my birthday so I will definitely be getting myself a gift.
I'll keep an eye on this...I'm not into visual novels, but if it's not the main genre and there's other stuff going on like the board game thing and the tactical rpg stuff, then yeah I'll give it a go.
Literally never heard of this game until today. Sounds right up my alley. I love the box art so I'll definitely be picking up a physical copy.
As much as I love SRPGs, I'm not a fan of visual novels or calendar social sim. I think I'll see what the core game is like before I pull the trigger on buying or passing.
@Indielink I would be interested to know that too. I was really loving Rain Code until I got to the section where it suddenly turns into a compilation of bad minigames, and your delightfully snarky companion transforms into a generic Ms. Fan Service whose every second line was a variation of "Have you noticed that I have breasts?". I managed to endure it the first time around, but when I was getting near to a similar section in the next chapter, I just couldn't make myself put up with the same garbage again. What a way to ruin what was otherwise a pretty great little game!
Still not played Danganronpa, after getting it for a steal on sale. Great to hear this maintains the critical acclaim. One for the wish list now, though, till my backlog dies down.
Great review, looking forward to playing this one - Do you know how long a playthrough is? Seems abit mental that it has 100 endings haha
@Vyacheslav333 Unless I'm missing something Cadence doesn't have vocal tracks or spoken dialogue though? So what dual audio would there be?
I've yet to played Danganronpa, but 100 Line looked like an adjacent game with one of those "Prefectural Earth Defense Force" anime premises that I could get into. I'm glad to hear my preorder was not in vain!
I'll look forward to picking it up later this week. Though I still have a long way to go with XCX:DE, so it may be on the backlog shelf for a while.
@Indielink It has some voiced lines and voice actors are mentioned in the credits list, lol. Including one of the Japanese ones – Miki Itō.
https://www.mobygames.com/game/124199/cadence-of-hyrule-crypt-of-the-necrodancer-featuring-the-legend-/credits/switch
Thanks for the timely review NintendoLife. I was on the fence. Im not a huge fan of SRPGs (I dont hate the genre, just not my preference) but I do like the creators. I definitely enjoy visual novels and narrative based adventures, so I’ll be picking this one up
@Vyacheslav333 Interesting. Cause I've beaten the game twice and don't remember a single line of dialogue.
@Indielink
You mean Kodaka? There's plenty of the usual sex humor, so you probably wont like it.
@Datasun_7
It's REALLY long. Probably one of the longest visual novels that there is.
this one is a day one for me. I'm a huge fan of Danganronpa, loved Rain Code, and AI (of the 999 series, I only played Virtue's Last Reward).
@BodkinDQ You could always try out the free Demo. (on both Switch and Steam).
@Kuruwin Uchikoshi had a hand on this too and his games have had a pervy streak. I loved 999, and Somnium Files was wicked good, even if they couldn't stop making jokes about dirty mags.
I don't mind sexual humor, it's just that Rain Code was a nonstop barrage of low hanging fruit. Could only hear Kurumi be called a, "flat chested uggo," so many times.
Probably my most anticipated game of the year. Uchikoshi and Kodaka are inconsistent, but at their peak, they made several of my all-time favorite video games.
Have it preordered on Steam.
@Indielink Interesting. What I played of Rain Code wasn't too bad on that front, but AI: The Somnium Files was full of so much juvenile humor. Far more than any of his previous works like Ever17 or the Zero Escape trilogy. It really detracted from the game for me when every action sequence became an opportunity to set up a juvenile set-piece.
@Indielink
Can't really compare this one to Rain Code, because I decided (like year ago) to see whether it would be running better on switch 2. Hard to say what would be too much for you, but I'm rather sure that there's going to be two character's that you aren't going to like.
@Indielink @Vyacheslav333 IIRC it was literally just grunts? I wasted a few minutes trying to find anything else, and nothing popped up. Not to suggest there couldn't have been a single voiced line by Cadence, the only character who appears to have a separate JP voice actor...
The developer is also based in Vancouver, so I'm not sure in which world they WOULD feel obligated to put dual audio into the English release (grunts or otherwise).
But hey, everybody's got their hill. All the power to you, Vyacheslav333.
@Ralizah I'd say AITSF is probably about level with Virtue's Last Reward on it, though certainly has more than 999 or ZTD (even if 999 does have the elevator scene in it). Nirvana Initiative has notably less of that though.
Really the work of his that has the most of it is probably Punch Line. Very good show but you kind of have to brace for that stuff just from the premise of it.
@Ralizah Yeah, my wife was calling Somnium Files the, "pervy detective game." It was distracting for me there as well but it felt less frequent and it was so completely unhinged that I was more dumbfounded than annoyed.
Rain Code should have been so good but it just had me wanting to strangle Shinigami. Literally every line out of her was garbage. From the forementioned, "flat chested uggo," to Kurumi, the weird queer baiting shenanigans with Halara, or just the general unhealthy dom attitude towards Yuma. It just never stopped.
Really glad this is good. Didn't want the studio to close. (Not that I'll be grabbing it... Switch 2 and all.)
@Zaruboggan I mean, it's not an indie game.
Also, rarely, but some indie games can have multiple voice-overs and switch function. For example... The Way Remastered on Switch. It's a Finnish indie game that features English and Japanese voice-overs, and you can change them in the main menu at any time.
Skullgirls, an indie game with a troubled development history, has dual audio. And they got some real top prolific seiyūs in the cast as well. Kana Hanazawa, Tomokazu Sugita, Daisuke Ono, Asami Imai, Nao Tōyama...
Sounds great, I like the whole Fire Emblem: Three Houses with a twist of Mario Party premise going on in this game. A must buy for me, for sure.
I played the demo, I was hooked right away and it was absolutely fantastic. I'll try to get the game asap but i'm gathering money for Switch 2 launch atm >_<
physical = buy!!
@Lizuka Eh. VLR has some perverted commentary from the main character, but that's it. Certainly nothing like using lingerie and porno mags to distract squadrons of soldiers. It's the stupidity of it all that annoyed me, and distracted from an otherwise fantastic story.
I actually love the elevator scene in 999. Young teenage boys would be interpreting things in horny ways, and the way the dialogue progresses is like a great comedy skit.
Yeah, considering the premise, I'm not surprised Punch Line is like that.
@Indielink Yeah, Shinigami is super oversexed. Doesn't bother me, since it's just her character, but I could absolutely see her rubbing people the wrong way.
Completely surprised by this release because the marketing around here for the game was non existent. Also the demo was not promoted in the eShop. The review sounds very promising, will take a look into the demo today and probably get the game soon afterward
i was planning on giving this a miss since too-kyo-era uchikoshi has been known for his disappointments (death march club or whatever its called really stung, and nirvana initiative was also unspeakably bad). glad to see uchikoshis apparently got his groove back, will definitely check this out soon enough
I played the demo of this, and it convinced me to pre order the full game. Very few games have been pre ordered by me so that says it all.
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