
Inti Creates is a fascinating development house that has spent the past few years crafting throwbacks to beloved genre archetypes. The team tends to take a specific model and iterate on it across several titles. Aside from Comcept's infamous Mighty No. 9, Inti has a strong history with the Mega Man series, and another beloved template the devs continue to refine is the Metroidvania, most notably through their work on the venerable Bloodstained series.
Branching off from the popular on-rails shooter series Gal Gun, Gal Guardians: Servants of the Dark follows 2023’s Demon Purge in applying the skills Inti gained while working on the Bloodstained games. It features strong character design, varied combat, and the familiar exploration loop that you've come to expect.
The story takes place in a world where three realms — demon, heaven, and human — are precariously balanced. Masha and Kirika, students from the demon realm, return from vacation only to find their castle under attack. Their leader, Maxim, has been defeated and is now just a shattered remnant of his former self (or more accurately, a floating head). To restore him they must find and defeat Lord Lyzenorg, the head of a rival demon faction.

If you played the previous game or are familiar with the universe it spun off from, you’ll feel right at home. However, newcomers might find the plot a bit overwhelming. Fortunately, you can largely ignore the story and just focus on the flashy combat and the parade of outrageous enemies.
The deuteragonists have distinct fighting styles tied to their primary attack. Kirika wields the genre staple whip for close combat melee, while her sister Masha straight up blasts monsters with an Uzi. It’s incredibly fun to run around as a bishōjo-style magic schoolgirl that shoots enemies like it’s an '80s action movie. Masha even has a shotgun blast slide, for close encounters.
Heaps of attack variation come in the form of secondary weapons that can be gathered from enemies and chests. Swords, projectiles, explosives and utility items can all be equipped in two support slots. This encourages experimentation and also means that any challenging enemy, like the game's many punishing boss fights, can be tackled in a number of ways.

The ability to swap between sisters on the fly adds an extra layer of complexity to the combat. They have separate health pools and one can resurrect the other in the heat of battle. If you have the room to do it, it’s useful to be able to mash 'Y' and shove your sister’s soul back into her body.
The floating head of Maxim will also help you out, his support changing based on items you can equip on him. Collecting his bones and bringing them back to the castle will also grow Maxim’s strength and the core stats of the sisters.
The castle itself is an evolving hub area that grows as you make progress in the story. Picking up lost souls and putting them back into their corpses will introduce NPCs to the hub, most of which add an actual function to the game.
As fun as it is, Servants of the Dark stumbles in its lack of original ideas and bland environment design. While the enemy variety is often exceptional, the levels themselves don't quite measure up. Aside from the many nooks and crannies of Maxim’s castle, none of the areas really stand out. You’ve got the usual themed lineup — forest, dungeon, ice, fire — but there's not much happening in the background or foreground to make the basic terrain feel interesting. On the innovation side, there isn’t much difference between this and its predecessor, which in turn was a pastiche of genre luminaries.

Co-op is back for this sequel, though, and it’s just as fun as the last time. Having both sisters on screen at the same time heightens the already solid combat. Mixing gun, whip, and secondary attacks while dashing around the screen is fun and significantly decreases the game's more difficult sections.
Conclusion
This will be a blast for Gal Gun fans and well worth a try for newcomers. There isn’t much beyond the usual Metroidvania trappings, but the build-based combat leaves lots of room for experimentation. Lack of originality aside, a strong imitation can still be an enjoyable experience, and Gal Guardians is never less than a great time. The character-swapping and revive mechanics make solo mode just as engaging as co-op, while the weapon slot system encourages replayability with new builds for Masha and Kirika.
Comments 26
I like the first one so I guess I'll buy this one too. Can't decide whether to buy this on ps5 (with ps portal to play it portable) or on switch with the hope of getting 120hz update when switch 2 release.
Thanks for the review, looking forward to giving this a try when I can although not before playing the previous Gal Guardians!
I finished the game yesterday, I think the review is too positive. It's not bad, but there are several problems, like the upgrade system that forces the player to go back and forth from the castle. The lowest point was when, to progress in the game, I had to use a skill but the game forgot to tell me how to use it. And I had to press THREE buttons at the same time to use this skill!!! I was stuck for two days, then I found help on a Steam forum. Version 1.4 released on Switch a few days ago improved the tutorial luckily. Another problem, the teleportation system is also bad, you have to find a character to enable it that is not exactly on the main road. You might find it, if you are unlucky, when you are near the end of the game
@JohnnyMind first one was also bland. plenty of far better metroidvanias on Switch.
I‘ve never played a Fetishmania, should maybe try this one.
@AlleyCat I ultimately agree. I think I remained positive in the face of hub backtracking and fast travel because it feels like the norm for the genre. I think unlocking NPCs at the castle makes the back and forth a bit more rewarding.
Playing it co-op on the weekends with the guy I'm dating and really enjoying it. Honestly, it kinda has Disgaea vibes, and dialing back the fanservice now that it's detached from the Gal Gun IP makes a lot of sense.
Definitely more of a traditional Metroidvania then the original was.
@kendomustdie Honestly, I've seen better systems. Nine Sols for example also has the hub useful for progressing in the game; but if I went to the hub from a save point, I could teleport back to that starting save point. Here, however, to return to the save point, every time I have to go back the same way! It seems to me an artificial way to increase the length of the game, a forced and useless backtracking. However, it is true that after having unlocked the teleportation, this problem becomes less annoying.
Say no more fam!
Not many games where you can "mash 'Y' and shove your sister’s soul back into her body"
im so getting this liked the first one ill probably order it from playasia and by the way i know nintendolife hasnt posted this yet but switch 2 preorders are about to be back up with a new a date.
Has this one got a demo?
@Lightsiyd It has, yes. At least on the US eShop.
Glad to see this review so well.
I love the co-op Metroidvania style. I wish me and my gamer pal had more time to get into the Gal Guardian series.
I've beaten this game last week and as someone who liked Gal Guardians: Demon Purge and Metroidvania games, I expected (much) better out of Gal Guardians: Servants of the Dark. Probably one of my least favorite Metroidvania games on Switch.
A lot of this game's elements just felt too half-baked to me in a lot of ways, to the point that leveling up is enough to put me on higher grounds than any enemy in the game, thus most of those treasure chests containing Sub Weapons are pretty much "pointless" to me, not helped either by the bland levels (and boss fights) that made the very little fast-travel opportunities and traversals very boring for me. In fact, the Sub Weapons themselves felt too unbalanced for me in the sense that some of them can polish off most enemies and bosses in the cheapest way possible while others felt like novelty ideas that rarely did anything.
Granted, Gal Guardians: Demon Purge wasn't "amazing", but I felt that that game had more care and thought put into it and its level design did prevent those "second visits" from being as annoying, in my opinion, not to mention that I felt that the game leaned more towards the "quality over quantity" route.
There's more for me to unpack regarding my feelings for this game, but all-in-all I can commend Gal Guardians: Servants of the Dark for at least existing and I'm glad to have more Inti. Creates games, but it's too difficult for me to praise this as a Metroidvania game after having been amazed by Guacamelee! Super Turbo Championship Edition, Hollow Knight, Tevi, and (just recently) Guns of Fury prior.
Played the demo, found it to be...fine. Not a game I feel I need to play, but if I see it on a deep sale I'll add it to the library. Inti Creates is very consistent with the quality, but perhaps a bit too consistent for me nowadays.
Interesting it got an 8/10, the 6 or 7 other reviews I have read have all been pretty negative.
Looks pretty cool. I love the character designs, right out of an anime.
Got it on the spot. More Gal Gun lore!
Smoking this tonight for sure. I don't expect it to blow my mind, but I know it'll be solid. That's the Inti Creates way.
@AussieMcBucket Thanks.
If you're after a highly polished awesome Metroidvania I highly recommend Twilight Monk .
This game ticks all the boxes. Beautiful graphics, amazing sound and awesome gameplay. I just finished it and got 98% completion and it took me 16 hours. Looks like a much better game than this imo.
It plays perfectly on Switch, amazing considering the graphics are so beautiful.
@StephenYap3
Try Twilight Monk, it is excellent. Highly recommended.
8 is a surprisingly high rating given the bland level design. That's like the most important aspect in a metroidvania.
Reads like a solid metroidvania but not for me I think. Metroidvania have to be compelling for me othewise I don't see them all the way through unfortunately. There are also plenty of those compelling metroidvanias in the eShop sea and probably on my backlog. Cheers for the review
I find it hard to believe that this is a spin-off of Gal Gun, isn't that a straight-up hentai game?
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