@Ryu_Niiyama so the plan of attack is try online at midnight eastern tomorrow. If that fails, walk in store first thing Thursday morning. That's what I'll be trying. Thankfully I have a GS, BB, and target right next to eachother if my online order attempt fails.
So apparently Street Fighter 6 also uses DLSS. And it's using it in the manner Nintendo patented- taking a base 960 x 540p image and quadrupling the pixel count to 1920 x 1080p (2x pixels in each axis). The incredible thing is- Digital Foundry mistakenly concluded the image was rendering native 1080p.
Think about that... the DLSS upscaling is so good even the experts thought it was rendering natively. And that could perhaps be understood if it was quadrupling 1080p to 2160p (4k) because the base resolution contains so much more detail. But to upscale from 540p and produce an image even experts can't discern isn't a native 1080p? That's some sort of magic. The same could be said for Cyberpunk 2077 as that too was mistaken for native 1080p.
Whatever proprietary method of DLSS upscaling Nintendo came up with and patented... it's looking to be the real deal.
And I suspect the joycon 2 and pro controller analog sticks are using their patented technology with liquid inside the housing, which would explain why they feel so frictionless.
Then you consider the fixed d-pad, mouse mode, the incredibly high polling rate, improved gyro aiming and 120fps, the VRR and HDR, rear buttons on the pro controller and charge grip, voice chat, gameshare... Switch 2 seems to be playing hardball. Nintendo's not messing around anymore. They're legitimately bringing the goods this generation, finally innovating in all the right ways gamers care about while also perfecting the technologies which have stagnated for decades.
The more I learn the harder it is to contain my excitement.
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@JaxonH
To be fair, the output of DLSS is very heavily dependant on the base asset quality. More than the base input resolution. Yes, more pixels per second -> more information -> better results but it's the base asset quality that's the ceiling for DLSS
DLSS with a 1080p, I would say there's more room there to get away with scaling errors. Especially if you're feeding it a relatively high frame rate and a fairly static screen
Not saying it not impressive, it is. But it's also just not what people are used to. And I would argue that Switch 2 is the kind of device where things like DLSS and VRR shine
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Topic: Nintendo Switch 2
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