Publisher Black Smoke Studios has announced that it's bringing a funky new style of roguelike rally game to Switch in the summer.
Desert Race Adventures has you race across Europe and Africa, through wetlands, deserts, jungles, and even along good old-fashioned tarmacadam, as you look to win races whilst juggling resources, managing team members, allocating food, and dealing with random encounters - because "s**t happens on the road," apparently.
It's certainly a very pretty-looking effort from Portuguese dev Firedrake Games - we're really digging the retro-pixel rally vibe, and the mechanical-drawing style of the car customisation areas are pretty sweet to boot. We're also not aware of having played anything else that puts all these elements together in one package, so we're 100% intrigued in seeing how each race, or "run" if we want to get all roguelike about it, pans out.

According to the official press release:
"Set out on a race across Europe and Africa. Manage your team, vehicle and supplies strategically as you navigate the treacherous terrain. Each challenge on the road forces difficult decisions that impact your journey. Lead your pilot team to victory, and finish with a high score! Or try, fail, and try again…"
Manage your crew and resources: From selecting your team members to managing your vehicle's resources, every decision impacts your journey. Carefully allocate your food, fuel, and spare parts to sustain your team and maintain your vehicle.
Sh*t happens on the road: Event encounters can either propel you forward or set you back. Choose your course of action wisely!
Retro-inspired visuals: Drive into the beautifully crafted, retro-inspired world. It’s a pixel-perfect combo of retro visuals and modern gameplay.
Race and race again: With multiple strategies and pilot combos to explore, and the unpredictable nature of the event system... every run will be a unique adventure!
From what we've gleaned from the trailer, which you can see above, and from the selection of screens provided thus far, it's hard to tell at this point just how much actual driving is involved, or how that will work, so let's keep our fingers crossed that the runs involved as you make your way across continents have enough entertaining aspects to keep it all fun and frantic.
However, with mentions of The Oregon Trail in the press release, and with some evidence of a narrative and a little mystery to get wrapped up in, we're keeping our [insert car parts of choice] trained on this one as that release window approaches.
Is Desert Race Adventures more likely to rev your motor or grind your gears? Let us know in the comments!
Comments 9
„[…] it's hard to tell at this point just how much actual driving is involved […]“
I would say: None at all
Looks like pure management. With racing involved would be new and interesting, but I don‘t think it is
Pretty cool concept (even though I agree that it would be even more interesting if it were combined with actual driving) - will consider giving it a try myself at some point!
One of the worst trailers I can remember. They've managed to take a genre I'm always interested in, apply a new premise to it, and turn me off instantly by showing nothing but an unconvincing animation of a vehicle moving in the same direction against a couple of different backdrops.
I see this in a lot of trailers nowadays: 'Here's our main character supposedly moving in a straight line, and here we're going to swap in various backdrops to show the environmental diversity in our game while the character continues to appear to move in a straight line'.
THAT IS NOT IMPRESSIVE. THAT SUGGESTS YOU'VE GOT EITHER NOTHING BETTER TO SHOW ABOUT YOUR GAME, OR THAT YOUR UNDERSTANDING OF WHAT MAKES GAMES FUN AND INTERESTING IS WAY OFF TRACK. INSTANT RED FLAG. STOP DOING IT!
It looks like a bad mobile idle game.
this is exactly what i wanted except nothing like it.
@vanYth yep, agreed.
In fairness it's probably a very clever indie roguelike project.
But with what looks like the same amount of driving as The Oregon Trail itself had, I feel ripped off just for giving it the time of day.
Sounds amazing on paper. The trailer really has not sold me on it though.
"Retro inspired visuals" and I am out of the door.
It is just a cheap trick to save time and money. Just one tree to draw, just one of everything. I was there in the 80th playing 8 bit games. I know how that looks. It makes sense for actual remakes, but not for new games which have no reason to have outdated graphics. If I would make a bigger game I would probably have done the same. Why? Because I cannot paint.
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